- cross-posted to:
- hackernews@derp.foo
- gaming@kbin.social
- cross-posted to:
- hackernews@derp.foo
- gaming@kbin.social
Public event cancelled due to death threats from Unity employee to Unity Corporate.
Maybe a sympathy ploy for good PR and to give an excuse to cancel a town hall that would have gone badly.
I was thinking exactly the same, and the reason was “alleged threats”.
And apparently you were right, as reported by Polygon (https://archive.ph/KcdoZ)
Update: San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.
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Earlier this week, Unity, makers of a video game engine popular among indie developers, announced that it was making changes to its pricing model.
In addition to charging yearly subscription fees, Unity is planning to implement a pay-per-install pricing scheme, charging developers each time a game is installed on a device once that game has met specific download and revenue thresholds.
Indie developers protested in droves, saying the changes would hurt their already small profit margins while also damaging their trust because the policy shifts were announced with little clarity or warning.
Some have threatened to never use Unity again and are encouraging players to pay for but not download their games to avoid incurring the new fees.
There’s also the infamous clip of Riccitiello talking during a shareholder call about charging Battlefield players a dollar to reload their guns.
There will be programs in place to protect against fraud or malicious activity, and games included in charity bundles will not be subject to fees.
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