• 5 Posts
Joined viisi kuukautta sitten
Cake day: tammi 28, 2022

Elon Musk says he would reverse Twitter ban on Donald Trump
I am Jack's complete lack of surprise...

I’m not totally sure where you’re disagreeing with this video. I don’t think he’s trying to claim that CoD singlehandedly invented the war shooter, just that its gargantuan popularity and the way it handles its themes and its feedback loops are at odds with the subject matter.

I’m not sure I can trust this currency, where’s the complicated distributed consensus mechanism? I don’t have to light a forest on fire to interact with it! The value isn’t even fluctuating wildly! 0/5 stars /s

As I’m re-reading this, it occurs to me that point 2 is pretty close to your own point. I think the things are related, a lack of diversity in gaming communities made gatekeeping worse and gatekeeping made lack of diversity worse.

I think this is probably an important part of it, but I’ve been thinking about this recently and I think there are some other factors as well. This isn’t particularly well researched, although I’ve read some interested articles about the alt-right pipelines and that sort of this, this is just my own musings especially about how the right tends to weaponize nostalgia.

  1. Nostalgia - Gamer communities have a strong sense of Nostalgia, looking back at some previous golden age of games as the golden age that they wish they could go back to. Like other backward looking groups, I think this leaves them vulnerable to right-wing propaganda, e.g. “Gaming was so much better before all of this woke nonsense”. It’s the start of a radicalization pipeline. When you start to think that minorities or diversity is the reason the thing you have built your identity around is getting worse, it’s a natural pipeline to right wing ideology.

  2. Gatekeeping - Gamer communities have always been very prone to gatekeeping. In my mind it’s not hard to connect the dots from, “you’re not a gamer if you didn’t love FF7 as a kid” to “girls can’t be gamers” to more explicit racial/gender hate and homophobia, because the people who gaming catered to in those “golden ages” were overwhelmingly white middle-class boys so the unconscious mental image of the in group “Gamers” is white and male.

I think you see these elements in play in Gamergate, which used the already existing tendency toward misogyny in gaming communities, as well as a strong sense of nostalgia, to radicalize a lot of gamers into alt-right ideologies with a paper thin veneer of defending “ethics” but actually just attacking women and minorities in gaming spaces.

Musical elitism is a vast topic that touches on class, gatekeeping, education, snobbery, wealth, privilege, aspiration, historical legacy and popular culture. In this video I take a broad look at all of these.

Not sure how I feel about this. Seems like lots of nostalgia goggles and circlejerking about how things were so much better back in some golden age, but as somebody who lived through the good old days, there was a LOT of corporate shovelware in pretty much every era of gaming, it’s just that nobody remembers any of that crap any more.

Honestly, it strikes me as “Gamers” mad that AAA gaming isn’t laser focused on catering to their specific demographic. Sure, there are bad trends in gaming, but there have always been bad, exploitative trends in gaming. Gamers that flip out about microtransactions ruining gaming always seem to forget that the majority of the industry for decades was focused on making games that could extract quarters from kids as efficiently as possible.

But for all the crying and raging, the last decade of video games has produced some incredible games, both AAA/AA and indie. We’re IN the golden age right now, and some people are so focused on the past that they can’t see it.

It reminds me of the way people talk about Classic Rock. People act like there was only great music in the past, but if you look back at the charts there was tons of disposable, forgettable junk that has rightfully been forgotten. I think the same thing is happening with gaming. Sure, there were some real masterpieces. But I know from experience there was a ton of barely playable garbage, too.

That game looks cool, but the thrown spear isn’t really what I was thinking about. I feel like games do a slightly better job representing that.

It’s the spear as a main battle weapon that I think doesn’t get represented well in popular culture. For example, Vikings in games usually are depicted with axes, but spear and shield were probably more common.

The same goes for really any medieval or faux-medieval setting. The vast majority of fighters would have had some variation on the pointy stick as their main weapon, because they were so deadly effective.

There’s also a commonly repeated argument that spears might be the main weapon in massed battle, but in small groups or one on one combat it would be ineffective, but I’ve seen plenty of HEMA matches and recreations that show that spear users can beat sword users, often with very little experience with the weapon.

I always want it to be the spear, but I find that most games don’t really get spears right or just generally make them a worse choice than some type of sword. Spears or something in the spear family were the weapon of choice for the vast majority of human history. This is true both in contexts where fighting would have been done in tight formation and in times/places where it was not. It was more common than the sword, and in many places and times would have been considered a fighter’s main weapon, with a sword acting as a kind of sidearm. In games, however, spears are almost always less effective than swords, while reach advantage is usually very minor or negated altogether.

Discussion of this article on other sites has been awful, so I'm interested to see if Beehaw has any thoughts. The book looks really cool, it's more tempting than a lot of the more recent books that Wizards has released.