• miniu@beehaw.org
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    1 year ago

    We’ll need to wait for the release. Before launch cyberpunk was also getting good reviews ;)

    • probably@beehaw.org
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      1 year ago

      Honestly this is what pissed me off about the reaction to cyberpunk bugs. I remember how the fallout games were at launch. And I think even now trying to play new Vegas on Xbox (360 I think?) Has an issue if your save file gets too big where the save will corrupt.

      CDPR definitely over promised. But every business does. They probably should’ve not released on last gen consoles at all, but that is tricky as fuck. I mean when they started to dev cp2077, I doubt Sony and MS even had dev units for next gen. Probably should’ve delayed last gen release only, made a transparent explanation and apology, and did what they ended up doing after release. But I had a low mid tier PC that played it at a solid 60 fps without major issue at launch. And it was exactly what I had hoped.

      I’ll probably also really like starfield, warts and all, when it drops. These are just my type of game.

      • verysoft@kbin.social
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        1 year ago

        People defending CDPR when they completely lied about the product aha, consumers be crazy these days.

        • Umbrias@beehaw.org
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          1 year ago

          To be honest, half the stuff people claim they lied about was always entirely speculation hype that never had any backing.

          Otherwise, for some people the game worked just fine. For others the game was nearly or entirely unplayable, and everything in between. Cdpr certainly lied and should have delayed their game’s release, probably upwards of a couple years, but the situation is rarely portrayed accurately.

            • Umbrias@beehaw.org
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              1 year ago

              I’m not saying they didn’t lie, there are many of features which were at best skeletons of the features that were expected. But I’m just saying a lot of the hype around the game was so out of control you had people on the sub reddit talking about how cool the car customization will be, or how they can’t wait to play, what would’ve amounted to essentially, gtav but with arasaka. Talking any l about features which actively were never even slightly implied to exist.

              • verysoft@kbin.social
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                1 year ago

                People get way too excited for any game, should always expect a pile of shit these days and just be pleasantly surprised instead. People are die hard fans of games like CP2077 before they even release, it’s not good.

                But expectations don’t come from nowhere, a lot of the city stuff they were selling was like GTA, but the AI didn’t even release at a 2004 San Andreas level, it’s still not as good as GTA AI and that’s just people walking/driving around convincingly. GTA V itself was 7 years old when CP2077 released, it’s not surprising people were expecting a simulation of the world to be at least as good as that. I think their scope was too big, there was probs a lot of mismanagement behind the scenes. I don’t know how they spent 8 years on it and it still turned out like it did, I guess we will never know what happened. The story is the only saving grace, they should have just delayed it and tried to make it a more linear story game and just abandon any RPG-esque/open world elements that were left.

                Being critical of games is good, especially ones that completely shit the bed, defending it just leads to more of that in the future. I love BG3 for example, but it has it’s fair share of issues that I can point out every time I play it. Why would I not want better products? Why settle for less? There’s too much submissive consumerism these days.

                • bermuda@beehaw.org
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                  1 year ago

                  I played through the whole game last year and while I had fun, you can definitely tell the scope is too big. There’s lots to do but when you do things, there isn’t much depth. Systems that you think should be in place just aren’t there. The game also has a lot of features that align with open world action games of the era like Ghost of Tsushima or Horizon Forbidden West. There’s stealth, there’s a crafting system, there’s collectibles and fetch quests. But there’s few features that align with most other role playing games. You cant get a bite to eat at nearly any restaurant. You can’t have a conversation with an NPC that isn’t one of the dozen that’s relevant to the story. (My favorite activity in fallout is to chat with random characters about random things.) Dialogue trees are shockingly stiff and inconsequential. Most missions have choices but it boils down to “X character is alive instead of unconscious.”

                  There’s a lot more I could go into but in general it just came across like it was almost unfinished. The only mission I played that felt like a true RPG mission instead of a stealth game or a shooter was the Flathead mission, so it makes sense that’s the mission they relentlessly previewed back in 2019.

                • Umbrias@beehaw.org
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                  1 year ago

                  For sure. And who knows, much of that could be guerrilla marketing to stoke the hype.

                  Expecting cp2077 to be anything like GTA is just silly. They are entirely different games.

                  And the RPG elements are fine, it’s already very linear, and plays like you’re the focus character of a cyberpunk campaign. They did just fine on that front, so I don’t really understand your critique there.

        • P03 Locke@lemmy.dbzer0.com
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          1 year ago

          CDPR fucked up big time, but they did spend another couple of years fixing a lot of shit and adding content.

          Also, Cyperpunk: Edgerunner was pretty dope.

      • abraxas@beehaw.org
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        1 year ago

        Honestly this is what pissed me off about the reaction to cyberpunk bugs. I remember how the fallout games were at launch

        I bought the fallout games at launch. I bought Cyberpunk months after launch when I found it on clearance. Cyberpunk was still far less playable for me than the fallout games were at launch.

        This was due to:

        • The game crashing at least once per hour
        • Falling through the ground at least one per hour
        • Dying suddenly though nothing was attacking me at least once per hour
        • Questlines breaking and being un-repairable

        Additionally, CP2077 had all the same bugs in Fallout/Elder Scrolls releases.

        I usually power through buggy RPG releases, but I waited to give CP a couple more patches before actually trying to play through it.

    • Coskii@lemmy.blahaj.zone
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      1 year ago

      You don’t want to play in a sandbox with threeish worlds of actual content and another 900+ of randomly generated garbage missions/barren worlds/mass effect 1 terrain ‘exploration’?

  • sodiumbromley@lemmy.blahaj.zone
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    1 year ago

    To be fair, Bethesda games are a fucking train wreck at launch so this is like an article saying this is the dryest water they’ve ever made.

    • DragonTypeWyvern@literature.cafe
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      1 year ago

      You know, I don’t remember Morrowind actually being that bad, but I played on the GotY version so maybe they actually fixed their shit in those days.

      • LowVisNitpicker@startrek.website
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        1 year ago

        The GotY version of Morrowind feels less buggy than the original release. For example, some older PC versions frequently crashed because of some pointer error in the UI. The game detected this and created crash-recovery savegames like what MS Office does for your documents.

  • Ertebolle@kbin.social
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    1 year ago

    If the best praise their PR people have to put forward is that it’s not quite as horrifically buggy as previous Bethesda games, that’s… not a great sign; Microsoft paid $7.5B for ZeniMax in large part so that this specific game would be an Xbox exclusive, if it’s not the level of masterpiece that gets people to buy Xboxes just to run it then it’ll be one of their biggest fails since Clippy.

    • CMLVI@kbin.social
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      1 year ago

      Eh, I’d say that’s pretty good in context. Bethesda has, for the most part, put out very successful games. Bugs and Bethesda are pretty synonymous though, and that this is on the less buggy side is something to quell hot takes of “Bugfield” before people even touch it. And I think the embargo restricts deeper comments on the game, so these may he the only comments we get for a few more days.

  • recycledbits@discuss.tchncs.de
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    1 year ago

    “least buggiest”? Hmm, I know what “least buggy” would mean, not sure how to parse this one. On the bottom end of the buggiest bunch?

      • milkjug@beehaw.org
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        1 year ago

        I know all the best words, okay, people are saying that I know the most beautiful words, okay, no one knows more about words than I do, big beautiful words, the WORDIST even.

    • exscape@kbin.social
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      1 year ago

      Last time I saw this headline my brain just skipped “least” and read it as the buggiest game to date.

  • Plibbert@lemmy.ml
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    1 year ago

    Yeah I call bullshit. Plus the least buggy game release ever for Bethesda really isn’t setting the bar high.

  • P03 Locke@lemmy.dbzer0.com
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    1 year ago

    Starfield tastes like shit the least amount of any other Bethesda game!

    This almost reads like an Onion headline.

    • lemillionsocks@beehaw.org
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      1 year ago

      I look forward to getting it on sale a year or two after its release, but “least buggy” bethesda game still leaves a lot of rooms for bugs. It’s like saying the “least buggy and most polished 3d sonic game yet!” . I still expect to sometimes clip through a loopdiloop and die.

    • Erk@cdda.social
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      1 year ago

      I truly don’t understand people that buy something on release day and then complain about bugs, now, in 2023.