The GTA’s before 5 had solid story content released after the release of the main game. The pacing of the releases were reasonably quick between them. Then GTA Online happened, and rockstar stopped making games and started making money.
GTA 5 had story dlc promised and ready to go but then they realized online would be more profitable and scrapped it all. It’s a real shame, there are areas of gta5s story that definitely show they were meant to be more but they just left it.
Sad thing is I’ve never paid a cent for online, played maybe 3 minutes of gta5 online, got griefed multiple times and left. Story mode I’ve played at least 4 playthrough and I would have paid another 60 bucks for a solid dlc.
Idk why game companies stopped doing paid story dlcs. They’re profitable, easier to build because they aren’t a whole new game, and tide people over as game development gets longer and longer.
To some degree, GTA3’s story updates came in weird ways. SA and VC were new games, but they did have PSP versions that then got back ported to PS2 like Liberty City Stories. It was an odd way to get more content, but it worked. There wasn’t a model for expansion packs on consoles back then the way there was on PC, but they did find ways to release more content for GTA3 and it’s children, SA and VC.
People seem to think that Rockstar milked it, and still is. Lots of paid content and P2W, if I’m not mistaken?
Personally only played online for an hour or two, I much prefer the single player experience, especially the story lines.
GTA V was great.
RDR2 was brilliant, a masterpiece.
If you want to hold grievances over rockstar it shouldn’t be milking a success, it should be how they treat their developers and content creators.
But that’s an industry problem, not something specific to Rockstar.
Personally I’m happy that they take the time to make these great games instead of rushing out a title every year like some companies do, but on the other hand it was really awesome how GTA III, Vice City, and San Andreas came out in rapid succession of each other and each game was bigger, better, and technically better than the previous one.
Then GTA IV and RDR came fairly quickly after that, then we got GTA V in 2013.
At some point the scope and ambition just got so big that these games now takes 8 or so years to make (RDR2).
I’m looking forward to GTA VI. And I would be surprised if it doesn’t break the $1 billion opening sale (3 first days) of GTA V.
I’m afraid to ask. What happened to online? I remember fucking around online with GTA 5 but it was just running around with others having fun.
The GTA’s before 5 had solid story content released after the release of the main game. The pacing of the releases were reasonably quick between them. Then GTA Online happened, and rockstar stopped making games and started making money.
GTA 5 had story dlc promised and ready to go but then they realized online would be more profitable and scrapped it all. It’s a real shame, there are areas of gta5s story that definitely show they were meant to be more but they just left it.
Sad thing is I’ve never paid a cent for online, played maybe 3 minutes of gta5 online, got griefed multiple times and left. Story mode I’ve played at least 4 playthrough and I would have paid another 60 bucks for a solid dlc.
Idk why game companies stopped doing paid story dlcs. They’re profitable, easier to build because they aren’t a whole new game, and tide people over as game development gets longer and longer.
If they’re going to go be online route then I hope they actually have some story in there and it’s not just casinos and buying cars.
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To some degree, GTA3’s story updates came in weird ways. SA and VC were new games, but they did have PSP versions that then got back ported to PS2 like Liberty City Stories. It was an odd way to get more content, but it worked. There wasn’t a model for expansion packs on consoles back then the way there was on PC, but they did find ways to release more content for GTA3 and it’s children, SA and VC.
People seem to think that Rockstar milked it, and still is. Lots of paid content and P2W, if I’m not mistaken?
Personally only played online for an hour or two, I much prefer the single player experience, especially the story lines.
GTA V was great.
RDR2 was brilliant, a masterpiece.
If you want to hold grievances over rockstar it shouldn’t be milking a success, it should be how they treat their developers and content creators.
But that’s an industry problem, not something specific to Rockstar.
Personally I’m happy that they take the time to make these great games instead of rushing out a title every year like some companies do, but on the other hand it was really awesome how GTA III, Vice City, and San Andreas came out in rapid succession of each other and each game was bigger, better, and technically better than the previous one.
Then GTA IV and RDR came fairly quickly after that, then we got GTA V in 2013.
At some point the scope and ambition just got so big that these games now takes 8 or so years to make (RDR2).
I’m looking forward to GTA VI. And I would be surprised if it doesn’t break the $1 billion opening sale (3 first days) of GTA V.
People seem to think, because they did.
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