• GreyBeard@lemmy.one
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    1 year ago

    The GTA’s before 5 had solid story content released after the release of the main game. The pacing of the releases were reasonably quick between them. Then GTA Online happened, and rockstar stopped making games and started making money.

    • Scrubbles@poptalk.scrubbles.tech
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      1 year ago

      GTA 5 had story dlc promised and ready to go but then they realized online would be more profitable and scrapped it all. It’s a real shame, there are areas of gta5s story that definitely show they were meant to be more but they just left it.

      Sad thing is I’ve never paid a cent for online, played maybe 3 minutes of gta5 online, got griefed multiple times and left. Story mode I’ve played at least 4 playthrough and I would have paid another 60 bucks for a solid dlc.

      Idk why game companies stopped doing paid story dlcs. They’re profitable, easier to build because they aren’t a whole new game, and tide people over as game development gets longer and longer.

      • Echo Dot@feddit.uk
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        1 year ago

        If they’re going to go be online route then I hope they actually have some story in there and it’s not just casinos and buying cars.

      • GreyBeard@lemmy.one
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        1 year ago

        To some degree, GTA3’s story updates came in weird ways. SA and VC were new games, but they did have PSP versions that then got back ported to PS2 like Liberty City Stories. It was an odd way to get more content, but it worked. There wasn’t a model for expansion packs on consoles back then the way there was on PC, but they did find ways to release more content for GTA3 and it’s children, SA and VC.