The best time to fix your game is before you fucking release it
The second best time is right now.
They may have ignored the first half, but when they screwed up they tucked tail and got to work.
Nobody in their right mind would say they’ve been given a pass for NMS because they have been improving it, especially when you consider the straight up LIES Sean told during interviews. Whether it’s because his expectations were too high for the engine and dev team, incompetence and inflated self-image, or he was trying to build hype for the game knowing they could never fulfill all their promises, it doesn’t matter.
They improved what they made, but they still haven’t delivered what they promised for months leading up to release.
It’s a mixed bag. You take the bag with the good.
NMS is worth playing for the 0 dollars I spent on it, and I could see myself tossing upto $20 for it, but at no point was it worth a full price game IMO.
bag
“Game released as trash finally has most of the features promised” is hard for me to applaud.
This needs to be a statement that fixing up your mistakes rather than abandoning is what earns respect. Well done Hello Games. A great game, getting better by the day.
“Fixing your mistakes” aka making your lies about what’s in the game actually come true
🪵
Still the most respectful way to release a game is when it’s baked. Not some abomination that takes 5 years after release to hit it’s target.
I admire the perseverance but still they knew their game was lightyears away from being finished and they released it anyway.
If we accept studios releasing unfinished games as long as they fix it later on… That’s all we are gonna get in the future.
They released a game that still needed 8 years of development…
And Hello Games deserves it.
Sean is like a perfected Molydeux 😍