- cross-posted to:
- doom@lemmy.sdf.org
- cross-posted to:
- doom@lemmy.sdf.org
The format of these posts is simple: let’s discuss a specific game or series!
Let’s discuss the DOOM series. What is your favorite entry? Are there any moments or mechanics that stand out to you? What aspects of the games do you like most? What are areas that could be improved or don’t work for you? Feel free to share any thoughts that come up, or react to other peoples comments. Let’s get the conversation going!
If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).
Previous entries: Ori, Metal Gear, Slay the Spire
I enjoy the flow of the new Doom Eternal, once you get the hang of it you can keep an infinite supply of health and ammo that only runs out when everything’s dead - and you end up taking on much more than you thought possible.
However the jaw-dropping, frightening game that Doom was in 1993 will never be recaptured. Yes, scary games existed. Yes, 3D FPS existed. But nothing came close to Doom, it was a graphical marvel. I’d show it to friends, grandparents, anyone who’d look and they’d all either be amazed or reach for the bible. Their idea of video games was mario, Doom broke brains.
Doom 2 is what I played most. At the time, playing over a local BBS with my 28k modem (the fastest available!), I could see that network play was the future of gaming.
The original DOOM game was the first game I played with a friend where our PCs were connected together. It was a riot, especially when wearing headphones and hearing growls from behind you. I know modern tech has improved exponentially and graphics are unbelievable. But at the end of the day, it’s the experience that counts. And experiencing a multiplayer game for the first time like that, hasn’t been beaten yet, for me.
Same here. My folks caved and bought a second phone line for computing, however it didn’t help. My friend & I would use the first phone line for voice communication :)
The phone pressed to my ear with my shoulder, yelling to my buddy while fighting off cacademons, such good times.
I have a huge collection of Doom games and merch - I’m a big id fan and bigger Romero fan.
First thing people should do with an interest of the series is get a copy of Masters of Doom by David Kushner, absolutely brilliant read.
Next, subscribe to some awesome Doomtubers like Zero Master, Civvie11, decino, and Coincident. Zero Master’s stuff is generally commentary free but absolutely unbelievable, CV11’s stuff is hilarious, decino explains the mechanics very well, and Coincident puts it all together in one facerocketing package.
My only real claim to fame was writing the first FAQ for a Doom expansion, but it’s nice to have contributed back to the community.
I bought an Xbox 360 when I found out Doom was being re-released for it - I was already thinking about it when Alan Wake came out, but took a day off work and hooned Doom when it came out on the then-XBLA. I never really bothered with the Xbox One or Series S in the house either… until the Unity port came out. It’s a system seller for me.
It’s the game I’d take on a desert island with me - partly because the feel of the game is just perfect to me, but you’d never get bored with the endless WADS for them - particularly when you use limit-removing ports.
Outstanding game. 11/10 A+++++ would play again
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Doom 1 is the one that will always hold a place in my heart. The family PC back then only ran at 25MHz and Doom required 33 so my Dad would bring his work laptop home for me to play on. No headphones but it didn’t matter, it was such an impactful experience for me as a kid and I’ll always remember it fondly.
I got to meet Jon Romero a few years back too - they say you shouldn’t meet your heroes but he is definitely an exception. Super nice dude and he blocked out a full hour on his calendar to just chat with me.
deleted by creator
That’s where I met him ;)
Sorry for my super late reply to the thread…
Doom 2 just because of the Super Shotgun and: “oremor nhoj, em llik, tsum uoy, emag eht niw ot”
Doom 1 was my first real PC game and will always be special, as will Doom 2.
I adore zdoom and the modding community.
Doom 2016 is hands down my favorite after multiple playthroughs. It just feels incredibly satisfying to play.
Never finished Doom Eternal. The changes to combat are too frustrating to me.
Outlier in that my favorite was doom 1. Probably its second episode was my favorite, but they’re all good.
The graphics at the time were amazing. The skyboxes for some reason really made an impression on me. There’s like green mountains in the background of episode 1 I think. As a kid I used to think about exploring them.
The first time I beat the third episode without cheats, I finished off the spider mastermind with exactly 1% health left. Memorable as shit. (I think the game might do the thing where the last few percents of health count more, so it feels exciting when you just barely hang on. If so, it worked.)
I remember thinking my older cousin was so cool because he could clear all the levels without cheats.
Playing it now with mouse look and wasd it’s a much easier game, but back then as a child with keyboard only it was daunting.
Doom2’s level design had more confusing and frustrating parts for me. Also I didn’t get a copy of it until several years later, so it didn’t have the full magic of youth.
Doom 3 I don’t remember very well. I liked it but it didn’t have staying power.
I didn’t finish the new dooms. They’re fine but I never really clicked with them.
The skybox in E1 is from China FYI! E2 is from Zion National park. So if you really want to, you can explore them :)
Nothing wrong with being an OG Doom lover.
There’s a reason that the thirty seconds between 00:10 and 00:40 is an absolute masterpiece.
The sound design is half the reason why Doom was so good, and why Doom II is better - going up point blank to a tanky enemy with the super shotgun and making every shot count is borderline orgasmic - second only to beserk-punching an Imp into gibs while still moving forward, beautiful.
Yes the skyboxes really added to the hostile, foreign feeling. Great point.
The original DOOM is very special to me as it helped me get out of a very dark time. I went to therapy and got a lot of support on various fronts, but still needed something to take my mind of the pain. Something about the pure and basic gameplay just clicked: the only thing I had to do was run and shoot. The maps were complex enough to keep my mind busy and I still remember it very fondly and am grateful to this day.
Also loved DOOM 2, quite liked 3, and am currently adoring 2016.
I love Doom 2, it’s one of my favorite shooters in part to it’s modding community. The official episodes are all fine and dandy, but some of the megawads people have made in the past truly elevate the game to a whole new level. Case in point, Eviternity 2 is absolutely amazing.
Spider Mastermind is a pushover, Cyberdemon is the best boss in Doom.
After their initial boss fights in the original games, taking them on becomes more or less difficult depending on terrain. With smaller corridors the cyberdemon is more difficult due to his rocket splash damage, whereas out in the open the mastermind is harder bc you can’t avoid her hitscan chaingun.
It’s perhaps why Sigil 2’s M8 was so weird - these “rules” of Cyber or Mastermind usage have been known for a long time, and E6M8’s implementation just pisses over the rulebook and burns it in the corner.
It’s like Doom II’s Gotcha… but for primary school.
Haven’t got around to sigil 2 yet unfortunately-- I’ll try to remember to check e6m8 on yt ot something when I get home from work
Honestly friend, I would give Sigil 2 a bash first. I’m sorry if I’ve spoiled it, but deffo give it the 90mins it takes to rattle through the episode before you YouTube it. It’s good fun all told!
1 and 2 are some of my favorite games ever. They’re sort of like Pac-Man or Tetris, they just nailed such a basic, fun gameplay experience that you can always go back to it and get sucked in.
Also props for GZDoom and Brutal Doom updating them for modern hardware.
I think my favorite aspect(s) about DOOM is that all of the games are good, they are all worth playing, and they are all representative of the peak of 3D technology from their respective release eras.
Aside from that, every DOOM short of DOOM 3 satisfies my primal need to violently, quickly, adeptly slaughter demons (which has needed far more satisfaction in recent years for some odd reason). I recently finished a nightmare DOOM 2016 playthrough and loved every minute beginning to end, yet again. I’m now in the depths of a nightmare DOOM Eternal playthrough and I can’t get over how addicting the game is. You CANNOT beat the game without engaging with every single one of the combat mechanics, but it’s up to you, your skills, and your digital (read: finger) dexterity to determine when and how you do that. It’s nothing but flawless game design, gorgeous visuals, technical mastery, and some of the best instrumental heavy metal there is.
DOOM Eternal on Nightmare is so much fun. I filled all three saveslots with runs of it. And then the DLC came out, kicking it up another notch!
Doom 2 is my most favourite game, being Doom Eternal my second most favourite one. I’ve never played Doom 3, I’ve barely touched Doom 2016, and Doom is meh without the super shotgun or the pain elementals.
Gzdoom is the source port I use to play Doom games. It has lots of configurations, you can use tons of mods, and freelook & no autoaim are a delight.
By the way, I upload regularly Doom 2 videos on my HardLimit (Peertube) channel.
DooM 2 is my nostalgic fave. My area code had multiple free 20+ line BBSes, so I was constantly playing 4 player doom matches(more on heretic/hexen/descent etc).
Honorable mention for the new Doom and Doom eternal.
My current favorite doom though is doom seeker and zandronum. Keeping the dream alive with crazy mods. Megaman deathmatch and shotgun frenzy are a delight.
Doom Eternal. Rip and tear, until it is done. ^^