The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

  • simple@kbin.social
    link
    fedilink
    arrow-up
    8
    ·
    1 year ago

    If you hate menu diving then Tears of the Kingdom will actually make you go insane. I’m constantly swapping armor and scrolling up and down to find specific items.

    • BigJimKen@lemmy.ml
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      For a game that has borderline genius baked into almost every system it presents, the UX of the menus is bafflingly shite.

    • rivingtondown@beehaw.org
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      That’s funny, I actually think TotK is great in this regard.

      The DPad Up quick inventory menu is awesome and the sorting options are exactly what I’d want (most used, attack power, type, and zonai).

      Having quick swappable equipment sets would be nice but so many games lack that feature that I don’t even think about it. In TotK it also seems unnecessary unless you’re into min-max. Like, I just need one piece of fire immune clothing to go into Death Mountain, I don’t need to wear an entire set and if I was really lazy I could pop an elixir from the quick select menu instead.

      Cooking is annoying though. It’s such a fun animation and satisfying outcome but the laborious hold and drop mechanics get tedious when you’re cooking in bulk.

    • Drew
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Oh my god yes, couldn’t someone have come up with a better way to do this over the 6 years of development time? I keep itching for full text search at the very least.

      • simple@kbin.social
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Never understood the hate for weapons breaking. You practically get showered with weapons and in ToTK you have a slew of weapon parts you can use to very quickly make another good weapon. If weapons never broke then you’d use the same one throughout the entire game and never be encouraged to try something new.