They always have to have some ludicrously stupid and technical achievements in to just waste time for the 10 year old children with only one game to their name.
If your achievements have a less than 1% completion rate because of RNG, pointless grinding, or impossible feats, then it’s not an achievement. It’s Masochism.
Also those achievements aren’t that hard. You have items to bend luck to your side in casino games. The tough opponent actually gives you BIG money, to the tune of trillions yens, and can be cheesed. And the old games are also very easy, I beat them on my phone from my bed using Steam Play.
I agree, but also I don’t mind it. Personally, I don’t care about achievements really. I like them as a tracker of progress and what I did, but I don’t care about the percentage. Having really hard ones is great for people who do care. It let’s them get extra value from the games chasing that elusive goal.
It can be fun to look at the completion rate for achievements like “finished the tutorial”, “beat the first boss” and “reach the good ending”. In some games it’s surprisingly low.
They always have to have some ludicrously stupid and technical achievements in to just waste time for the 10 year old children with only one game to their name.
If your achievements have a less than 1% completion rate because of RNG, pointless grinding, or impossible feats, then it’s not an achievement. It’s Masochism.
And then there’s Yakuza, which requires you to, among many other things:
Beat a tough optional opponent not once, not twice, but ten times
Learn mahjong
Get good at rhythm games
Collect and watch softcore pornography
Earn tens of millions of Yen in games such as Blackjack, Poker, Roulette, Koi Koi, and many more
Get really good at old Sega games such as Outrun and Fantasy Land
Compete against children in Slot-Car Racing (unironically a banger minigame)
And so much more.
Sounds like a freaking headache, the game is fine in its own good isn’t it?
It’s a great game.
Also those achievements aren’t that hard. You have items to bend luck to your side in casino games. The tough opponent actually gives you BIG money, to the tune of trillions yens, and can be cheesed. And the old games are also very easy, I beat them on my phone from my bed using Steam Play.
It’s a fantastic game, and 100%ing it isn’t that bad. It just looks hard on paper. A really fun series even if you choose not to.
I agree, but also I don’t mind it. Personally, I don’t care about achievements really. I like them as a tracker of progress and what I did, but I don’t care about the percentage. Having really hard ones is great for people who do care. It let’s them get extra value from the games chasing that elusive goal.
It can be fun to look at the completion rate for achievements like “finished the tutorial”, “beat the first boss” and “reach the good ending”. In some games it’s surprisingly low.
Terraria has a huge dropoff between cutting down the first tree and making your first workbench
Not only that but if I finish your single-player story-driven game once and have less than 50% of the achievements…fuck you
On the other hand it isnicento have achievements that are… you know, achievements.