The Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 1 day agoSure, if you put it like that...lemmy.worldimagemessage-square70fedilinkarrow-up1938arrow-down122cross-posted to: absurdity@lemmy.cafe
arrow-up1916arrow-down1imageSure, if you put it like that...lemmy.worldThe Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 1 day agomessage-square70fedilinkcross-posted to: absurdity@lemmy.cafe
minus-squareSaleh@feddit.orglinkfedilinkEnglisharrow-up20·1 day agoIsnt there this graveyard off map somewhere in Skyrim, where all the bodies get teleported?
minus-squareFordBeeblebrox@lemmy.worldlinkfedilinkEnglisharrow-up7·22 hours agoWhy would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
minus-squarefinitebanjo@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-24 hours agoTechnically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up5·16 hours agoI wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
minus-squareDragonTypeWyvern@midwest.sociallinkfedilinkEnglisharrow-up7·21 hours agoTheir code is literally spaghetti
minus-squareNatanael@infosec.publinkfedilinkEnglisharrow-up1·15 hours agoIf they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
minus-squarejdeath@lemm.eelinkfedilinkEnglisharrow-up6·1 day agoi can’t speak to that, but it sounds plausible. in that case the body location would be updated to those coordinates
minus-squareivanafterall ☑️@lemmy.worldlinkfedilinkEnglisharrow-up3·15 hours agoGrab the source here before Bethesda DMCAs it.
Isnt there this graveyard off map somewhere in Skyrim, where all the bodies get teleported?
Why would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
Technically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.
I wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
Their code is literally spaghetti
If they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
i can’t speak to that, but it sounds plausible. in that case the body location would be updated to those coordinates
Grab the source here before Bethesda DMCAs it.