The Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 1 month agoSure, if you put it like that...lemmy.worldimagemessage-square78fedilinkarrow-up11.07Karrow-down126cross-posted to: absurdity@lemmy.cafe
arrow-up11.04Karrow-down1imageSure, if you put it like that...lemmy.worldThe Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 1 month agomessage-square78fedilinkcross-posted to: absurdity@lemmy.cafe
minus-squareFordBeeblebrox@lemmy.worldlinkfedilinkEnglisharrow-up9·1 month agoWhy would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
minus-squareDragonTypeWyvern@midwest.sociallinkfedilinkEnglisharrow-up7·1 month agoTheir code is literally spaghetti
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up5·1 month agoI wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
minus-squareNatanael@infosec.publinkfedilinkEnglisharrow-up2·1 month agoIf they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
minus-squarefinitebanjo@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-21 month agoTechnically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.
Why would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
Their code is literally spaghetti
l-… literally?
I wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
If they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
Technically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.