Excerpts:

The Verbal Verdict demo drops me into an interrogation room with basic facts about the case to my left, and on the other side of a glass window are three suspects I can call one at a time for questioning. There are no prompts or briefings—I just have to start asking questions, either by typing them or speaking them into a microphone

The responses are mostly natural, and at times add just a bit more information for me to follow up on.

Mostly. Sometimes, the AI goes entirely off the rails and starts typing gibberish

There are, of course, still many limitations to this implementation of an LLM in a game. Kristelijn said that they are using a pretty “censored” model, and also adding their own restrictions, to make sure the LLM doesn’t say anything harmful. It also makes what should be a very small game much larger (the demo is more than 7GB), because it runs the model locally on your machine. Kristelijn said that running the model locally helps Savanna Developments with privacy concerns. If the LLM runs locally it doesn’t have to see or handle what players are typing. And it also is better for game preservation because if the game doesn’t need to connect to an online server it can keep running even if Savanna Developments shuts down.

it’s pretty hard to “write” different voices for them. They all kind of speak similarly. One character in the full version of the game, for example, speaks in short sentences to convey a certain attitude, but that doesn’t come close to the characterization you’d see in a game like L.A. Noire, where character dialogue is meticulously written to convey personality.

  • webghost0101
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    9 months ago

    I wonder if were gonna start seeing modular specialized game drivers to save space and work.

    We already have shared libraries for gamepad controlles and such. Why not one that handles a large language model , one for raytraced light. Maybe even an image generator for patterns in creative building games.

    These would need to be standardized and able to be further molded, processed , restricted by the actual games.

    Obvious the Triple Ass studios will want you to pay for online services but I legitimately believe there is a future for open source gaming and this could potentially save allot of hair pulling for some nonprofit indie devs.