You’ll probably find that a lot of planets in Starfield are pretty boring, but Bethesda says that’s kind of the point.

  • Malta Soron
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    110 months ago

    What were your favorite parts of outer worlds if i can ask?

    My usual way of playing RPGs is exploring the whole map, picking up every side quest I can find, and then doing them in an order that feels logical. Outer Worlds made that really rewarding: it’s actually possible to feel like you’ve covered the whole map and and all the content is interesting and fun.

    Also, the story and the characters are great, and the game mechanics don’t get in the way (like how there are only three types of ammo and just no lockpicking minigame).

    I think I liked the companion quests the most, because they really flesh out their characters.

    The DLCs do turn into a bit of a slog near the end, when you’re just running through corridors shooting at stuff. But afterwards, your companions will want to talk about all the horrors they experienced, so at least you can share that feeling with them :P

    It’s funny you say that, cause I feel like no one else is doing what they do, atleast to the same caliber. We discussed outer worlds, other than that the only similar game I’ve really enjoyed was Kingdom Come Deliverance. That game is great, but it is pretty different, and doesn’t hold the same replay value.

    Kingdom Come: Deliverance is still on my backlog :) I started a playthrough a few years back, but the cut scenes were so long that real life kept getting in the way :P I only got to the castle after you flee from your village. Does it open up a lot after that?

    • Oof, beehaw only just gave me this notification.

      I was disappointed in the exploration in outer worlds if i recall right, it felt closer to a bioware game like kotor than it did a bethesda game. Which is not inherently a bad thing, I like bioware games, just not as much as bethesda. This conversation does make me want to replay & reexplore this game, i recall loving how it looked visually.

      he game mechanics don’t get in the way (like how there are only three types of ammo and just no lockpicking minigame)

      I totally get that being a strong point for some, i however appreciate the complexity from things like starfield now having like 3 separate kinds of shotgun shells, not including all the other ammo.

      I totally recommend Kingdom Come deliverance, it’s one of my favorites. The map opens up a good bit after the intro, and given that fast travel is risky in the game it makes it feel even larger. Yeah, the cutscenes can get real long, but i was pleased with the story and the voice acting so i didnt mind too much, even if Henry can be a little dull at times.

      • Malta Soron
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        19 months ago

        Oof, beehaw only just gave me this notification.

        Haha, I’m also not getting any notifications because my app doesn’t support them yet xD Better late than never!

        it felt closer to a bioware game like kotor than it did a bethesda game.

        Now that you mention it, it does! I really liked the KotOR games, so that’s probably why Outer Worlds clicked as much for me as it did. I did try replaying KotOR a while ago, but I was bothered by how old it felt. I’ve never finished Mass Effect though, so maybe I should. And Dragon Age: Origins is said to be the last “real” Bioware RPG, so that’s also interesting.

        It’s just too bad those games are all so old. I’m currently playing Fallout: New Vegas because I’d never finished it and I’m trying to get into a habit of actually finishing games, but the transition back from OW to FNV was quite a shock. It’s not just graphics; older UIs can be really bad. I tried getting back into a game of Fallout 1, but it felt like just playing the game cost way too much effort.

        I totally recommend Kingdom Come deliverance, it’s one of my favorites.

        Thanks for the rec! I’ve put it a bit higher on my backlog, after Disco Elysium and BG3. Great stuff ahead :)