Vehicles can make decisions on the fly that will improve the flow of traffic, such as changing lanes, and will even try to give way to emergency vehicles passing by.
Worth the wait, lol.
I hope they expand the actual city building/management stuff more. CS1 felt like a road building sim with city builder elements tacked on.
Yeah that’s the part I’m waiting to hear more about. The first one just felt like no decisions needed to be made other than what you wanted your city to look like. And if course, as you mentioned, where to put roads. But the actual management of the city felt like almost an afterthought.
I feel a disconnect with the game on that front as it takes the idea that the road network is the city’s skeleton. I want more European style pedestrian cities!
With everything new we learn, this sequel is looking better and better. I’m hype!! 😄
I can’t wait to play it. I just hope that there will be workshop support like in the previous game.
I just hope they made a lot of engine changes to because it chugs in late game
Given that they’ve already announced plans for two Content Creator Packs for post-launch (included in the Ultimate Edition / Expansion Pass), I’m led to expect there will be. 🙂 Paradox and CO do seem to understand that the community was a huge part of C:S1’s success, and I don’t think they take that support for granted. Time will tell us for sure, but I’m feeling good about it.
Lot of bold claims in this article, I hope they make good on them.
This game will absolutely obliterate CPU’s
I might finally give the first one a go, I’ve had it in my Steam library for years.
I hope they’re not going for console parity graphics-wise…
Or with the controls.