And what specifically makes it special, appealing, or interesting to you?

  • Pigeon@beehaw.orgOP
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    2 years ago

    I think oldschool games that were pre-minimap wonderful that way. The maps were often better designed to be distinct and navigable without a map, and by the end of the game you really learn the map in a way you don’t in a lot of modern RPG’s.

    Gothic 2 and Risen are some I really remember fondly for this.