• Irina@beehaw.org
    link
    fedilink
    arrow-up
    23
    arrow-down
    1
    ·
    1 year ago

    People on reddit are absolutely losing their minds over the lack of steam workshop support, but if Paradox wants stuff to be available to console users and all PC users, it’s really the only option.

    My concern is how it’ll interact with Steam Proton on Linux, and just generally if their mods platform will be any good.

    • Takios@feddit.de
      link
      fedilink
      arrow-up
      11
      ·
      1 year ago

      My experience with modding games while using Proton on Linux (without Workshop support): It’s atrocious, cumbersome and even outright does not work for some games because communities tend to build a Mod Manager (that then other mods start to hard depend on) that does not work in that environment at all. I’m at the point where I don’t even bother trying it out if there’s not workshop support.

      • falsem@kbin.social
        link
        fedilink
        arrow-up
        7
        ·
        1 year ago

        Paradox’s first party titles generally have excellent Linux support and have for a long time. Can’t swear that will be the case here but overall they’re one of the best publishers for Linux.

      • i_am_not_a_robot@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        The way those mod loaders work for games that don’t have built in mod support is often by using Win32 APIs to inject the loader into the game process like a virus. It’s unlikely that injection mechanism and subsequently finding the relevant game code works correctly on Linux under Wine. Mod loaders that involve modifying the game files or placing extra DLLs in the game directory might work, but might take some extra tricks.

  • Wahots@pawb.social
    link
    fedilink
    arrow-up
    8
    ·
    1 year ago

    Bummer to hear it’s not using Steam. After seeing Bethesda screw up modding with Creation Club, I have low hopes for Paradox’s attempt, considering they already monetize the shit out of their games.

  • thingsiplay@kbin.social
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    while our team has worked tirelessly to deliver the best experience possible, we have not achieved the benchmark we targeted.

    In light of this, we still think for the long-term of the project, releasing now is the best way forward.

    At least they admit the game is not finished yet. But sad another company pushes an unfinished game.

  • PrivateNoob
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    Holy hell the system specs has risen? Oof my newly built PC is already not fully recommended already. AAAAH

    • Irina@beehaw.org
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      Some people with early access have been playing on computers below the reccomended specs and been okay. Teddy Radko has a 3060 and i7-4770 and is getting good enough performance.