• Matt@lemmy.ml
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    53 minutes ago

    It’s not an open world, but Mirror’s Edge is a great game.

  • spankinspinach@sh.itjust.works
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    2 hours ago

    Honestly one of the best games I’ve played recently is the Stanley Parable and that game is a couple of hours of poking around a quirky but literal office. Would happily buy that 60 times over one massively mediocre rpg.

  • devilish666@lemmy.world
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    2 hours ago

    The only thing that I hate from open world is emptiness, you can have big or massive world but if it’s seems so empty why bother to make it. Like Fallout & Skyrim we always use mods to fill that emptiness to make it feel alive.
    I rather have game with small world but filled with many NPC like old Dragon Age

    • Tower@lemm.ee
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      1 hour ago

      This is my biggest complaint about No Man’s Sky. There are literally over a billion billion worlds, but they’re all mostly empty, not to mention all the space in between.

  • 2pt_perversion@lemmy.world
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    2 hours ago

    If it’s good it’s good. I bought the witcher 3 DLC and would have bought more. I stopped playing Assassins Creed altogether. People just want good, crafted content.

    What game developers should do is add more “jump back in” modes. I get busy with work so I might leave for a few months midway through a long game and forget some plot and controls.

  • proceduralnightshade@lemmy.ml
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    3 hours ago

    Horizontally I’m fine with how big games are. They should grow vertically, and I wouldn’t mind 6 times the depth.

    What do I mean by that? I have no idea. Maybe you people have

  • Spacehooks@reddthat.com
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    1 hour ago

    Prey 2017 is one of my favorite games. Fantastic replay value. 5 hour long runs with each play through rewarding with a different experience for doings differently or out of order. Wish more games were like that.

  • jjjalljs@ttrpg.network
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    4 hours ago

    I feel like how big I want the game to be is a weird quantum unstable value. When I’m interested in the game I want it to keep going. But at some point I lose interest, and I want it to wrap up. But usually I don’t want to skip content that’s at least okay, especially if it affects endings and other choices.

    Like I enjoyed Veilguard, but there were bits near the end where I was losing focus and kind of wanted it to pick up the pace. There have been other games where I finished all the side quests but was like “that’s it? I want more”

    Not sure how to square this circle. I don’t think procedural generated or AI content is quite up to the task yet.

    I do think we’ll see a game that has AI content in the critical path in the next couple years though. You’ll go to camp and talk to Shadowheart, and it’ll try to just make up new dialogue. I don’t know if it’ll be good. There will probably be at some weird ass hallucinations that’ll become memes.

    • Nikls94@lemmy.world
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      4 hours ago

      Same happened to me with Zelda: ToTK. I did everything I came across, collected a lot of things I found, did a lot of questing, got so good in combat I could defeat everything without getting hit, but then I was like “it’s time to stop now” and I defeated the final boss and put the game down. It was amazing.

  • Sterile_Technique@lemmy.world
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    6 hours ago

    8 times bigger than Witcher 3 filled wilth Witcher 3 quality content would be a godsend. 8 times bigger than Witcher 3 filled with procedural generation and AI slop… not so much.

    • bob_lemon@feddit.org
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      20 minutes ago

      I will argue that Witcher 3 did not have enough content for it’s own world. Don’t get me wrong, the content was great, but there’s large swathes of emptiness inbetween. The devs tried to fill it with map markers that got repetitive very quickly (hello, random floating barrels).

      IMO, downscaling the world to 75% size and reducing the amount of non-quest content would have made the game better.

    • Pheonixdown@lemm.ee
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      2 hours ago

      If we’re copying Witcher 3 levels of content anywhere, can we leave behind like 95% of the ocean based points of interest? That was the absolute lowest point of the game for me by a mile.

  • Weirdfish@lemmy.world
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    8 hours ago

    World size, density, and traversal have to be balanced.

    I tend to play without fast travel, and skyrim meets these three pretty well, using the carts and horse for faster travel.

    GTA can be bigger, with cars and planes for long distances.

    Large worlds are great, if they are packed w content, open barren landscapes are terrible.

    Ghost recon wildlands for me is the sweet spot for a big, interesting world with good traversal options.

    • somedev@aussie.zone
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      6 hours ago

      I’ve been playing Kingdom Come: Deliverance for the last few weeks and have found the balance to be pretty spot on. At first the world seems massive, and you have to travel around on foot, then eventually you get a horse and can also auto travel between locations. I think they really nailed the balance in that game.

      • Weirdfish@lemmy.world
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        4 hours ago

        Yeah, that game gets it right. I played it with the map turned off and the sleep walking perk and had the best time of it.

        Think the second one will finally make me buy a ps5

    • Skua@kbin.earth
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      6 hours ago

      I’d be really interested to see an action RPG type game that just embraces the real-life scale of the world and lets you screw about with the rate of time passing like in Kerbal Space Program when you’re walking a long way. You’d have to limit the scale of the story to make it manageable to develop, but I think there’s the potential for something cool in there. Maybe there are only two or three villages in one valley, but they’re all full villages and they’re actually several kilometres apart. Make sure that whatever goals you have are time-gated in some way so that you actually have to weigh up whether you can afford to walk to the other village, because even though you fast-forward it so that it only takes a minute of real-life time to walk there it’s actually most of the day in-game.

      • sp3ctr4l@lemmy.zip
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        4 hours ago

        Not quite KSP whole planet scale, but uh, Kenshi.

        Its a pretty damn big world, pretty sure it is significantly larger than Skyrim.

        You’ve got world speed controls, rpg style mechanics and progression, and you can have multiple members of your party, and you can build your entire own town if you want to.

        The game is filled with many roving factions, who all have a sort of reputation dynamic with all other factions, as well as yourself/party.

        The game is full of many different story lines, many of them conflict with each other and cannot all be done, there is no such thing as a plot armored, impossible to kill npc, and there are tons of unique, npcs you can meet and have many kinds of interactions with.

        If you want to take on a huge faction, you can, but you’re probably going to need to literally raise your own army to do so.

        Main downside is the control scheme is fairly awkward / old school… its basically like an mmo from the early 00’s, but single player; click to tell your peeps where to go sort of thing, awkward camera controls by modern standards for an ARPG.

        You don’t directly control the combat of your character like in Skyrim, the game basically rng rolls based on you and your opponents stats to determine who uses what kind of attack or block or dodge… but you can set different combat stances, basicsally.

        … So its not an ARPG in the sense of Skyrim or AssCreed or Dark Souls… but it is an ARPG in a more loose sense, that its an RPG mechanics style game and world, without rigid turn based combat, which all revolves around action.

        But the scale you are looking for is there. If you don’t set the time to fast forward, it can easily take 15 minutes to an hour or more to walk between settlements or major landmarks, depending on what part of the map you’re in.

        Nothing is really obvious from the onset of the game in terms if what you are supposed to do, beyond not get murdered, eat, drink and sleep to stay alive.

        It’s very much a sandbox approach, but theres tons and tons of stuff to do if you are capable of directing yourself.

        Also, lots of mods that add more content, immersion, and deepen or alter gameplay mechanics.

        Kenshi 2 is in the works with upgraded engine and graphics… ETA totally unknown.

    • Stovetop@lemmy.world
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      7 hours ago

      Agreed. And while there are some days where my “I just want to walk as far as I can” instinct has me wishing for bigger game worlds, at the same time it can be a bad experience when the game tells you that you have to go somewhere and it’s either a slog to get there or you fast travel and skip the world entirely.

        • deranger@sh.itjust.works
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          5 hours ago

          I put in about 6-8 hours and never came back. Not that it was bad or anything, but I just don’t have that kind of time and it wasn’t particularly compelling. I might try it again some day, but I didn’t really understand the hype. You deliver boxes for likes and try to not fall over while walking forever in a kinda scary sci-fi post apocalypse world. What am I missing? I heard great things about it making the journey less of a slog, but if anything, it made traveling feel like more of a slog. I just had to not fall over. It’s not like I was finding that much cool stuff along the way, just occasionally a slightly useful bridge made by some other player.

          • lewdian69@lemmy.world
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            5 hours ago

            I had the exact same experience and don’t know what I’m missing that everyone else loved so much. It was all just so tedious.

            • deranger@sh.itjust.works
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              5 hours ago

              I really wanted to like it, but nothing about the game hooked me. The world was cool and graphics were good but the core gameplay loop was tedious. I was hoping for a more interesting or threatening world to explore. The random objects placed by “xXXgamer420xXx” didn’t help my immersion. I wonder if the game would have been as successful if Kojima’s name wasn’t attached to it.

    • Zahille7@lemmy.world
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      7 hours ago

      Damn I’m literally playing Wildlands now. It’s a really fun game to just drop in if you want to cause some mayhem.

  • PalmTreeIsBestTree@lemmy.world
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    3 hours ago

    I can’t get into fully open world games anymore. I more of a fan of open ended levels like you see in the original Crysis. I am a lazy bastard and simply like a decent linear game with good gameplay and story. I will admit I do prefer more open spaces in multiplayer games like what you see in the Battlefield series though. However, the RockStar games are the exception to this for me because they all have really tightly, well-made linear stories, but the world is so well crafted that I don’t mind it being open world.

  • fckreddit@lemmy.ml
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    3 hours ago

    Honestly, I love open worlds that are meaningful, rather than just big for the sake of being big. Yakuza games have very small world, but they dense as hell. They are filled with wacky side quests and many distractions.

  • GrymEdm@lemmy.world
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    7 hours ago

    I would never finish a game 8 times longer than Witcher 3+exansions. I started once, got burned out and had to restart a year later to get to the end. Enjoyed it a lot but yeah. I don’t need like 1600 hours of anything.

    • SaucySnake@lemmy.world
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      7 hours ago

      1600 hours is insane gameplay loop not content size imo, I have that amount of hours in a few game but they’re either fighting games or ARPGs which are repetitive by nature.

      • pimento64
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        7 hours ago

        OSRS has obliterated my sense of what constitutes a grind. I’ve communities for other games tearing their hair out over a 1/300 drop.

        • clickyello@lemmy.world
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          1 hour ago

          that’s hilarious, you should introduce them to the old DWH rate, and include that it was a mandatory grind for every iron lmao

        • RisingSwell@lemmy.dbzer0.com
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          7 hours ago

          Same. Someone’s like, oh a 3% drop that’s awful!

          And I’m like, oh 3%? That’s like, a tiny coin drop or random trash right?

  • Altima NEO@lemmy.zip
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    8 hours ago

    The biggness doesn’t matter as much as how much there is to do in a meaningful and rewarding way.

  • NoiseColor @lemmy.world
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    4 hours ago

    I would like that if it’s like Skyrim. Actually it would have to be better. A big world and everytime I play it would be a completely different experience.

  • Bosht@lemmy.world
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    7 hours ago

    I think the disconnect has to do with old gamers vs new. Old gamers were used to getting one game every 6mo to a year. New gamers are looking for a variety of that or short bangers. Idk I somehow fall between. I can play a long game as long as it comes in digestible amounts where I can easily drop it and pick it back up. All I know is ‘AAA’ type studios are out of touch as fuck. Only game I can think of in recent memory that was long and checked all the boxes would be God Of War. Horizon Zero Dawn as well. Coincidentally both ports from PS but I’m PC.

    • BadlyDrawnRhino @aussie.zone
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      6 hours ago

      It’s funny, I actually was thinking it’s the other way around. Older gamers have a million different things begging for attention, so longer games just aren’t as appealing anymore. Younger gamers can easily find the time to sit down for hours at a time uninterrupted.

      In reality, it’s probably somewhere in between. Younger people also gave increasingly smaller attention spans due to social media, so there probably are a growing number of them that just wouldn’t sit with one game for that long.