• proceduralnightshade@lemmy.ml
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    6 hours ago

    Horizontally I’m fine with how big games are. They should grow vertically, and I wouldn’t mind 6 times the depth.

    What do I mean by that? I have no idea. Maybe you people have

    • sexual_tomato@lemmy.dbzer0.com
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      3 hours ago

      A cyberpunk game that takes place entirely in a replica of the Kowloon walled city would be cool as fuck. Just as much map “area” as fallout 4 but packed into a 1 mile cube.

      • proceduralnightshade@lemmy.ml
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        2 hours ago

        Wait I had a similar idea once! Youre right that would be cool af, but very difficult to get right. In open world games you usually get away with “isolated” side quests, in a dense cube this is difficult – which might be a good thing, it forces interconnectivity.

    • immediate_winter@lemm.ee
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      4 hours ago

      I was nodding along in agreement but now that you mention it I also didn’t really know what you were saying