• Troy@lemmy.ca
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    9 months ago

    I bet this is a falling out with Hasbro execs on royalties. BG3 royalties were a cash cow this year for Hasbro, pushing Wizards (as a division) to be quite profitable, while almost all other divisions in their company lost money.

    So now the agreement is over, and Larian is like: we will own the IP on our next project instead of paying $90M to Hasbro… And fair enough – they’ve shown they can kick ass. Hasbro is probably gambling that it’s the IP that made the money, and not Larian being magic in a bottle as a developer. So they’ll kick tires on selling BG4 to another studio.

    BG3 will go down in history as the legendary game before enshittification. Larian will make a few great games that don’t sell as well – before selling out to a whale that dumps money on the owner’s front lawn (see also BioWare). The devs who made BG3 will found indie studios and make cool shit for a decade or two. So the wheel turns.

    • PowerCrazy@lemmy.ml
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      9 months ago

      Larian already made DoS2 (which is better imo then bg3). In any case I look forward to the next Larian project.

      • Kbin_space_program@kbin.social
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        9 months ago

        This. If you like the mechanics of bg3, go play Divinity Original Sin 2. It has a lot of the same enhancements that Larian added to dnd for BG3. Including more comprehensive elemental fields and height mechanics.

        And it has a great modding community.

        The sad part about Larian and BG3 is I was hoping for a definitive edition that gave Karlach her good ending.

        • rwhitisissle@lemmy.ml
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          9 months ago

          DOS2’s fatal flaw for me is that you really can’t have an optimal mixed-damage party because you have spell shield and armor, which each block one of two kinds of damage. If you go all physical, you can just blast through armor and then kill people that way. All magical and you can do the same thing for people with shield. Mixed damage parties just kinda suck by comparison because you’re effectively splitting your damage output.

          • PowerCrazy@lemmy.ml
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            9 months ago

            It’s true, you should go either full magic, or full physical within a specific character, however a 2magic/2physical party is great as well since almost all the combat encounters will have a mix of heavy physical armor guys and heavy magic armor guys.

            But really once you learn how the action economy works, as long as you don’t gimp your characters by putting dex on a mage or whatever, you can blow up most encounters regardless of the magic/physical make up of the party.

            And of course you can also go lone-wolf archer and single handedly win all encounters on your own ;)

          • Jakeroxs@sh.itjust.works
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            9 months ago

            If possible, play with mods, there are a few good ones that modify how the armor/magic armor system works in different ways.

        • ඞmir@lemmy.ml
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          9 months ago

          Going with her to the nine hells is her “good” ending.

          Letting her explode is her bad ending.

          • Kbin_space_program@kbin.social
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            9 months ago

            Nah, that’s her kinda bad ending. They cut the good good ending.
            There is another ending for her involving the upper city(cut at the last minute due to performance issues) and I suspect the purified metal you get at the factory that involves her staying.

              • Kbin_space_program@kbin.social
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                9 months ago

                I don’t think we’re going to get the dos2 level of tools, simply because it would become a competitor to wotc’s fabulous virtual tabletop microtransaction simulator.

                It’s nice to hope though, with you on that.

      • VaultBoyNewVegas@lemmy.world
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        9 months ago

        Same. It bugs me that people think larian only existed when making BG3. When DoS2 released on steam that game hit overwhelmingly positive in no time and I bought it day one with no idea what it was because the reviews were so good. Larian will be fine because they stick to what they’re great at and they’ve been around a long time.

        • MrScottyTay@sh.itjust.works
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          9 months ago

          I feel like this was part of their plan though. Get the limelight with dnd and show the kind of games that they make to people that wouldn’t have known beforehand. Now their next fully owned game is going to make them absolute bank in both money and good faith I think.

    • 0x1C3B00DA@kbin.social
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      9 months ago

      Hasbro is probably gambling that it’s the IP that made the money, and not Larian being magic in a bottle as a developer

      This is probably true, but how can executives be so stupid? Every review I read praised Larian specifically and how the made a huge game with no microtransactions and tons of little loving touches. You have to be willfully ignorant to think it was the IP and not the developer and their work that people were responding to.

      • AngryCommieKender@lemmy.world
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        9 months ago

        You have to be willfully ignorant

        At this point I’m convinced that MBA classes are really just training willful ignorance, in favor of “line go up” strategies.

        • Ragnarok314159
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          9 months ago

          That is all they teach.

          Jack Welch is seen as MBA-Jesus and they all strive for similar stockholder returns as to what happened under him with GE. If you want a good read, GE under Welch is the OG enshitification story. He took a juggernaut of a company and completely destroyed it for short term shareholder gain.

          Now it’s just a shell of its former self, but those guys at the top sure made alot of money.

          • AngryCommieKender@lemmy.world
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            9 months ago

            Screw Hitler. If I invent a time machine, Jack Welch will get a tommy gun to the back of the head before he can lay off one worker, or gut a single workers protection.

            Edit: autocorrect got me

        • Ferk@lemmy.ml
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          9 months ago

          The thing is that being “willfully ignorant” has served them well, so it makes it the smart move when the goal is “line go up”.

          Give me money and call me stupid, why would I care what a few “smart” people think when millions of “stupid” people give me all I want?

      • Joker@discuss.tchncs.de
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        9 months ago

        I think it’s probably more a situation where they are not a good fit for each other anymore. The D&D license has value and Hasbro rightly wants to capitalize on that. Larian is a hot commodity right now and they don’t need to borrow the credibility that comes with a big license like D&D. There’s also a timing issue. BG4 is unnecessary when BG3 will continue to sell for years to come. Larian will put out at least a couple more games before BG4 makes sense.

        Larian is in a position where they can make whatever game they want and it will sell like hotcakes. Why the hell would they want to pay enormous royalties again when they can bring the writing in house? Sure, Hasbro could reduce their fee, but they can’t reduce it to the point where it’s worthwhile for both them and Larian.

        If I’m running Larian, there’s no way I’m making another D&D game. The lore is great, but the rule set sucks. There are better systems in the tabletop space and there’s no reason to even be limited to that after you’ve already made the decision to not make D&D. Wizards isn’t exactly a paragon of reliability and stability either so there’s risk there. Not to mention, it was Larian who helped pull Hasbro’s asses out of the fire. They were facing massive backlash from their core customers until a kick ass movie and BG3 made everyone forget about it.

        In short, Larian is riding high and Hasbro is not. There’s a lot more money for Larian doing something else and probably good money for Hasbro licensing to another developer.

      • Ferk@lemmy.ml
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        9 months ago

        I think it’s more that executives think the average consumer is stupid and cares too much about IP branding. And I feel they are not completelly wrong. Though I think the OGL fiasco showed the D&D fanbase might be smarter than that …hopefully.

    • Pooptimist@lemmy.world
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      9 months ago

      I hope paizo will jump in and Larian will make a pathfinder game next (it’s the better system anyway)

    • Nakedmole@lemmy.world
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      9 months ago

      Hasbro is probably gambling that it’s the IP that made the money

      Laughs in Divinity: Original Sin 2

      • Ragnarok314159
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        9 months ago

        How can we take our beloved cash cows and completely destroy them…

  • Albert@lemmy.sysctl.io
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    9 months ago

    I know this will never happen by my friends and I talk about Larian doing something along the lines of Knights of the Old Republic. That would be absolutely amazing

  • SnipingNinja@slrpnk.net
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    9 months ago

    Unpopular opinion probably, but creators should be allowed to stop creating more stories inside a particular world. It’s like the issue we had with TV shows just getting the chewing gum treatment. Some worlds should have an end. Though maybe there can be spin-offs in this case, stories unrelated to the current cast in any way.

    • FiniteBanjo@lemmy.today
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      9 months ago

      “But research shows nostalgia is how we milk the whales for every goddamn penny. GIVE US YOUR MONEY! GIVE US YOUR MONEY!

      ~games company CEO

    • Malgas@beehaw.org
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      9 months ago

      maybe there can be spin-offs in this case

      They haven’t said they intend to stop making D&D games. And every D&D crpg in the last 20-odd years (since Torment, I think) has been set in the Forgotten Realms. So it seems highly likely that future games will be loosely related to BG, just without that specific title.

      I would love to see them bring back some of the weird old settings, like Dark Sun, Spelljammer, or even Dragonlance. But I’m not holding my breath.

  • CybranM@kbin.social
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    9 months ago

    Imho the DnD settings kind of held the game back anyway, the combat in Divinity 2 was a lot more fun since they didnt have to constrain themselves to the super basic DnD item system.

    • Heavybell@lemmy.world
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      9 months ago

      I dunno, I like BG3 a lot more than DOS2. I like actually being able to move and not feel like I wasted my turn doing so, and I feel like I get a lot less “fuck! I didn’t want to go there!” situations eating up all my actions in BG3. Having distinct action / bonus action resources, where the latter can be converted into extra movement, is a good system IMO. Now if only they allowed you to use your action as a bonus action if you wanted…

      • Sibbo
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        9 months ago

        Arguably, they could just make movement a separate kind of action in DOS as well.

        There is one skill in DOS2 that grants a free movement action every turn. I use it for my backstabbing rogue, and it rocks!

      • Ragnarok314159
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        9 months ago

        I would like to see a Games Workshop collaboration. GW sucks with their mini stuff, but their tabletop rules would make an excellent successor to BG3.

    • AngryCommieKender@lemmy.world
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      9 months ago

      Which editon is it based on? I’m assuming not 3.0 or 3.5 since you called the item system basic. I’m waiting for a good sale before I get BG3

  • Lad@reddthat.com
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    9 months ago

    I like how they just came and dropped one of the best games of the year then immediate quit the series.

    I understand the reasons why but when phrased that way it sounds pretty funny

      • arefx@lemmy.ml
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        9 months ago

        n

        bg3 isnt even their best game, dos2 is. BG3 just got mainstream hype. Its a great game but its a little over rated lol.

        • JustAnotherRando@lemmy.world
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          9 months ago

          I mean, I loved DOS2 as well, but I definitely think BG3 is the better game. There’s a lot of replayability from the combat in DOS, but the story and characters in BG3 are on a whole different level. DOS2 does definitely rank in my top 5 CRPGs though (BG3, BG2, DOS2, DA:O, and probably NWN would be that full list)

    • SparrowRanjitScaur@lemmy.world
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      9 months ago

      I don’t think there’s anything wrong with quitting on a high note. Not everything needs to be milked until people are sick of it.

  • Fisk400@feddit.nu
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    9 months ago

    I would have done the same. Hasbro is poison to anyone that works with them and they would fire everyone at Larian for a penny.

    Even if everything went well with Hasbro, Larian is big enough now that they dont need to tempt fate twice.

    • tissek
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      9 months ago

      I think Pathfinder is as bad of a match for Larian as DnD mechanically speaking. Compare the sheer battlefield joy and chaos of DoS to the austere strictness in BG3. And Pathfinder is in the same vein. Better I think it would be if Larian picks up a setting fitting their humour and shenanigans. Heard good things about Discworld.

      • chonglibloodsport@lemmy.world
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        9 months ago

        Discworld is amazing but not really a great setting for RPGs. The world is just too zany and hodge-podge. Everything I know about fantasy RPG fans tells me that they demand a “serious, rules-based” world.

        There was a Discworld point and click adventure game though. The classic roguelike NetHack also has a ton of references to Discworld and a lot of humour and weirdness in general, though that also happens to be one of the things it gets criticized for the most. A Discworld RPG (which is at all faithful to the setting) would basically be NetHack on steroids.

      • UndercoverUlrikHD@programming.dev
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        9 months ago

        I guess people just have different preferences. To me, the chaos of DoS turned rather monotone. You could get rich by betting that every combat encounter would end with half the map on fire. It was a real issue that Larian fixed in bg3 thankfully.

        And have you payed pathfinder wrath of the righteous? In my opinion, the combat experience is better than DoS 2 and bg3. I will say that I enjoyed the freedom of movement in DoS 2 though, it made positioning a core part of the combat.

        • eRac@lemmings.world
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          9 months ago

          Yeah, I got most of the way through DoS2 and gave up. Every fight was a giant mess of surfaces. Reducing that makes BG3 far more enjoyable.

        • tissek
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          9 months ago

          Played a good bit of Kingmaker and while not as refined as WotR I think is very similar. I agree with you that the DoS chaos can be a bit monotone and is too much. But I’d take that over the environmental flatness of other cRPGs.

          • UndercoverUlrikHD@programming.dev
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            9 months ago

            Environmental flatness isn’t really tied to the game mechanics/rules though. Larian are just using a better engine with a larger budget than their competitors

      • kurcatovium@lemm.ee
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        9 months ago

        Discworld might be absolutely genius if done well. And of all the dev studios I believe Larian would be the best pick. Maybe throw in some co-op with Obsidian and I’m sold!

  • macabrett[they/them]@lemmy.ml
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    9 months ago

    I liked playing DOS2 a lot more than Baldur’s Gate 3 so I hope we get a DOS3 at some point. Maybe I’m in the minority, but I cannot stand spell slots. They’re not a fun or interesting game mechanic to me.

  • skozzii@lemmy.ca
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    9 months ago

    Hasbro is gonna sell to some heartless VC and D&D will be dead as we know it as they try to bleed every last dollar from whoever stays. Sad times ahead. Capitalism strikes again destroying everything we love.

      • The Menemen!@lemmy.world
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        9 months ago

        Dnd beyond as it is now is still very usable without a subscription. But yeah, this will probably change with the next edition.

        It is really annoying. Dnd beyond is such a great product, but it will very likely be ruined by the business model soon.

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    9 months ago

    This could have been us but Hasbro playin’

    have fun trying to make your own video game for the 20th time you bunch of losers (directed at Hasbro)

    • mattc@lemmy.world
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      9 months ago

      He has said they will continue releasing patches and also some new cutscenes for endings. Just no new content.

    • Grass@sh.itjust.works
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      9 months ago

      They probably already put out more patches than the devs of every other game released around the same time combined.

  • kandoh@reddthat.com
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    9 months ago

    The time is ripe for an original property, but with a 8 be year development cycle who knows