• CybranM@kbin.social
    link
    fedilink
    arrow-up
    45
    arrow-down
    3
    ·
    9 months ago

    Imho the DnD settings kind of held the game back anyway, the combat in Divinity 2 was a lot more fun since they didnt have to constrain themselves to the super basic DnD item system.

    • Heavybell@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      9 months ago

      I dunno, I like BG3 a lot more than DOS2. I like actually being able to move and not feel like I wasted my turn doing so, and I feel like I get a lot less “fuck! I didn’t want to go there!” situations eating up all my actions in BG3. Having distinct action / bonus action resources, where the latter can be converted into extra movement, is a good system IMO. Now if only they allowed you to use your action as a bonus action if you wanted…

      • Sibbo
        link
        fedilink
        arrow-up
        4
        ·
        9 months ago

        Arguably, they could just make movement a separate kind of action in DOS as well.

        There is one skill in DOS2 that grants a free movement action every turn. I use it for my backstabbing rogue, and it rocks!

      • Ragnarok314159
        link
        fedilink
        arrow-up
        1
        ·
        9 months ago

        I would like to see a Games Workshop collaboration. GW sucks with their mini stuff, but their tabletop rules would make an excellent successor to BG3.

    • AngryCommieKender@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      9 months ago

      Which editon is it based on? I’m assuming not 3.0 or 3.5 since you called the item system basic. I’m waiting for a good sale before I get BG3