It’s a matter of time when a native PC port of OOT appears after the game has been decompiled. This is getting really exciting, can’t wait for the game to have similar enhancements to Super Mario 64.

    • QuentinCallaghanOPA
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      3 years ago
      • Less performance overhead is required compared to an emulator, as this will be a native port
      • Modding could become easier as no fiddling with memory addresses and low-level stuff is needed --> for example, increasing the frame rate to 30 or 60 or higher should get easier
      • The PC port could use different renderers such as DirectX and Vulkan
      • Nyaa@lemmy.ml
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        3 years ago

        It actually ran at 20, it was just so consistent that it felt like 30, so I’m even more excited to see what 60 is like because that’s 3x the frame rate.

        • QuentinCallaghanOPA
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          3 years ago

          Yes, everything in the game was adjusted with 20FPS in mind, be it animations, Link’s jumping distance or movement speed. FPS hacks will show how it is a problem in terms of playability. Here is one example, and here.

    • Helix 🧬@feddit.de
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      3 years ago

      You can change the code and fix bugs, make rendering more efficient by changing the engine, make the user interface better without resorting to memory hacks, the performance might be better due to the fact it doesn’t go through a translation layer etc.