Sure Todd, lol

  • irmoz@reddthat.com
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    1 year ago

    …yes, they do. Soooo many fucking games have that. There’s a whole genre of games built around it. They’re called survival games. A relevant example would be No Man’s Sky.

    • Hasuris
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      1 year ago

      I am kinda certain no game has dying. I haven’t died in any yet. Although I remember a piece of The Onion of a suicide feature of a car seat. Maybe someone should build a gaming chair with this feature to improve the immersion.

      • irmoz@reddthat.com
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        1 year ago

        …what? I can’t tell if you’re trolling. Death is basically the most common failure state of any game.

        • Hasuris
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          1 year ago

          IRL the stakes are a little higher, don’t you think?

            • Hasuris
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              1 year ago

              No shit? That was the point

              Astronauts aren’t bored in space because they’re busy trying not to die. games don’t kill you when you fuck up or something goes wrong

              • irmoz@reddthat.com
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                1 year ago

                Yes, they do, just not for real. Why would you expect it to kill you for real? What an absurd standard. You’re supposed to be scared for your character’s life, not your own. They’re the one in space, not you…

                Have you ever played games before?

                • Hasuris
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                  1 year ago

                  You do know this threat is about some dev saying the first guys on the moon weren’t bored although there’s basically just sand and rocks to be found? And that because of this it’s fine most planets in a game are baren and uninteresting?

                  The Bethesda guy compared the game to RL. I am just pointing out why this makes no sense.

                  • irmoz@reddthat.com
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                    1 year ago

                    And what you said was incorrect.

                    In RL most of the “excitement” in space comes from not wanting to fuck up and die. Games don’t have that, Todd.

                    So many games are all about the struggle to not fuck up and die, and they are plenty tense even though they don’t affect your real body. Ever played Subnautica? I’m not actually underwater but I’m scared of drowning.

                    I don’t know why the fact that a game can’t actually kill you doesn’t mean it can’t try to introduce tension.

                    Yeah, planets being barren is shit and realism is a shit excuse for it, but it’s kinda irrelevant to your “games don’t have dying” point, which would apply even if planets were designed better