I could agree that subjectively it isn’t worth real money, but its kinda silly to say games should never charge for anything. Free games need a source of income, and if it doesn’t effect gameplay in game purchases are fine by me.
It’s objectively abusive. Games convince you to value arbitrary worthless rewards - that is what makes them games. Attaching a price tag exploits how humans are bad at distinguishing forms of value. There’s no conversion ratio between soccer goals and hamburgers, no matter how badly you want a few of each.
I could agree that subjectively it isn’t worth real money, but its kinda silly to say games should never charge for anything. Free games need a source of income, and if it doesn’t effect gameplay in game purchases are fine by me.
It’s objectively abusive. Games convince you to value arbitrary worthless rewards - that is what makes them games. Attaching a price tag exploits how humans are bad at distinguishing forms of value. There’s no conversion ratio between soccer goals and hamburgers, no matter how badly you want a few of each.