I am very happy with this! As an original Doom player, I would often like to explain to younger gamers that the whole zoomer-shooter thing came later with Q3 and the like and that many of us played all the Doom titles much more calmly.
I am not a fan of multiplayer but “Martin did reveal in the Q&A that “exploration is a huge part of the game”, but it’s more of “an expanded linear experience” than true open world.” , so I am fine.
The only thing that I still fear will survive is all the candy-colored stuff popping out of monsters, which is needed when playing at a very high pace, but breaks the illusion for me.
Might be an unpopular take, but I’m not interested much in exploring in this case. I feel like the Doom Eternal gameplay was perfect for me - fast paced, fun and full of action with great visuals. Maybe I’m wrong and this turns out even better, but I feel like they nailed the formula with the last one.
I surely don’t want it to be filled with unskippable lore, multiple choice or RPG-stuff like the latest ACs. But a dark power metal-themed adventure with situations that can be addressed in different ways, I am all in.
My unpopular take would be that Doom (2016) looked much better than Eternal (too much neon/candy colors) and that Doom 3 and previous still look much better in atmosphere than both.
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Remember Marty Straton is a grade A cunt. Boycott doom.
I’m never paying for an ID game while Stratton is around, which is fine, because after the MS acquisition, there’s only one direction to the quality of the franchises…
What if I just pirate instead of boycott?
Arrrrright.
You can always download multiple FOSS reimplementations of Doom and play those. Plus multiple FOSS arena shooters exist.
😮
This is shaping up to be shiiit. PLS make smaller games with less staff and stop chasing bigger is better.
I fucking loved doom 2016 and the tightness of SP design was a feature
So another linear game series going semi-openworld. I’m hoping this turns out well but I’m getting some serious shades of Halo Infinite here.
I liked the Halo Infinite campaign. I didn’t like the annoying Cortana replacement, but I enjoyed the campaign anyway.
Halo Infinite’s campaign was mildly enjoyable and the grappling hook was a small idea that was fun. But, the amount of money they spent to achieve that “mildly enjoyable” game was staggering.
Can you explain why?
I used to be a Halo fan, but I quit consoles like 15 years ago, so I haven’t played anything past Reach.
I thought Infinite was pretty shit. It didn’t have any interesting locations like the early game, since it’s all set in the same place. The combat, while cool in concept, is really weak. The player can grapple up to places the enemy can’t reach and the AI is really bad.
The open world added nothing but tedious objectives to the game. Theoretically, that’s to give you more content to grind, but the campaign levels of the early games were so good you wanted to play through then again (and collect skulls and just mess around). There’s nothing in Infinite I want to do once, let alone replay.
I just don’t understand what Infinite does that people like, and I’d like to know.
I thought it was pretty neat. People like what they like
It was fun. I didn’t overthink it. It was just Halo, but more like what I thought it would’ve been like, back in the day, if we could’ve gotten an actual Halo.
If you think about it, the thing is huge, and would be massive & tedious to traverse. It never felt that way in the old game, where it was all linear sections connected by cutscenes.
Halo Infinite was closer to that.
Everything you mentioned wasn’t even a factor to me.
Okay I have a confession to make…
I haven’t finished a Doom since Doom 3 (2004).
I have loved every minute of Doom (2016) and Doom Eternal, but I haven’t finished either of them.
I get too motion sick to play video games like that anymore.
Even Titanfall I have to take a break between levels.
I’ll finish them someday, I promise…
Mee too, I was motion sick of the original Mirror’s Edge and of Mullet MadJack.
As someone else said, try turning up FOV. Last night I decided to try Doom Eternal for the first time. (I played the new Doom but didn’t finish it.) The default FOV is 90, and motion blur is on. In a game mostly involving corridors and fast movement, 90 is stupidly low. It’s set up for people playing on a TV 6+ feet away, not a comouter monitor much closer. These two settings may be your issue.
Apparently this one is going to be less of a zoomer shooter.
That sucks! I don’t get any motion sickness, so no personal recommendations, but have you tried some of the common tricks (like increasing FoV, disabling motion blur)?
Checking FOV and disabling motion blur, chromatic abberation, and DoF are my first things before I even start a new game.
I just assume it’s because I’m getting older, and I’m not sitting in a proper chair most of the time.
Bummer. Best of luck, hopefully it will get better again!
Playing on a high refresh display with frames higher than 60 might help too.
Old ID would make deathmatch mode with single player maps. Everything is fun when pressing shift makes you move at Mach 2 speeds.
Most old shooters did this, and I miss it. No one sees the point in a fun multiplayer mode if it can’t be a live service and perpetually monetized.
I loved the first two dooms so please, do focus on single player.
One of the few games I bought way after I pirated it.
Uhh, ok…