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ampersandrew@lemmy.worldto Games@lemmy.world•7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024English1·14 hours agoWell, AI is largely a solution in search of a problem at this point in time, but I’m very glad that people found ways to make games that got beyond telling stories with colored rectangles, because I don’t think I have it in me to play more than one of those. Fortunately, better tools and options can exist so that there’s not some arbitrary reason to choose to do less when you could have done more. The actual value of gen AI right now is propped up by investments and not actual profitability, so we’ll see where its value falls in the marketplace once gravity pulls it back down. I expect the better option will still often be just the asset store when the dust settles. And this isn’t some total disregard for what art we fill our lives with. There’s art that people care very deeply about in My Summer Car, just not the framed pictures hanging on the wall.
ampersandrew@lemmy.worldto Games@lemmy.world•7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024English2·14 hours agoI’m not a fan of AI; I’m indifferent to it. What your capabilities are will vary based on which tools you’re using, and that can result in a very different scope of game. The part where it’s collaborating with another artist doesn’t matter to me if I can’t tell the difference, as long as the intellectual property rights of how the AI was trained are handled properly. I won’t be able to tell the difference in something like My Summer Car, because the prop artwork hanging in the room isn’t why I would be playing that game. If it has a tangible effect on the quality of the game, and I can tell the product is sub par because of the use of gen AI, that’s when it was the wrong tool for the job, or that it should have been cut. I personally wouldn’t care about how those scientists in Jurassic World look (there’s more important, attention-grabbing stuff in that game), but seemingly, plenty of people do. The reason I brought up small teams in particular is not just because of cost savings but because you’re less likely to have a specialist who excels at or enjoys every single part that makes up a video game.
ampersandrew@lemmy.worldto Games@lemmy.world•7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024English51·15 hours agoI think when you’ve got a small enough team making something as multifaceted as a video game, there will be parts of it you find boring and relatively unimportant. If you can make it cheaper, you get that much closer to the possibility of breaking even. Parts of this can scale up to larger projects, but in the end, this is a matter of choosing your battles. There’s an adage that’s something like, “Your game is never done; you just stop working on it,” and the sooner you can stop working on it while still delivering a product that people are interested in, the more sustainable the whole endeavor becomes. Chunks of it will be filler or less important than other chunks, always. It’s why there’s a Unity and Unreal asset store; and why you can hear the same sound library used in Devil May Cry, Soul Calibur, and Dark Souls menus. Those parts of the game were less important to be specifically crafted for these games, and they chose other battles to care more about.
ampersandrew@lemmy.worldto Games@lemmy.world•7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024English1411·16 hours agoThe conversation around gen AI seems to go to putting people out of work or replacing tons of human effort, and I’m sure some companies are led by people with those naive dreams, but that My Summer Car example is exactly where my head goes when I think what the future of the technology is. It’s artwork that ought to be there, because the scene demands that there’s art on the walls, but what that artwork is basically doesn’t matter, so if gen AI can get the job done cheaply, it’s probably the right tool for the job. However, I’d have thought that the scientist portraits in Jurassic World Evolution were another prime use case for it too, but people rioted over that one. Even if it’s a good tool for the job, if it’s poison in the marketplace, it’s no longer a good tool to use.
ampersandrew@lemmy.worldOPto Games@lemmy.world•A New Guilty Gear Game Has Been CanceledEnglish1·2 days agoThat ranked mode is on its way, too, and I’m excited.
ampersandrew@lemmy.worldOPto Games@lemmy.world•A New Guilty Gear Game Has Been CanceledEnglish6·2 days agoThis sounds more like they cancelled a prototype that wasn’t coming together and they’re starting over, not just throwing the game out to cut costs.
ampersandrew@lemmy.worldOPto Games@lemmy.world•A New Guilty Gear Game Has Been CanceledEnglish31·2 days agoThe earliest this project could have started was 2018, after they made Dragon Ball FighterZ. Before that, ArcSys was on no one’s radar. The code that Tokon is definitely, without a shadow of a doubt built on debuted in Strive in beta form approximately 1 year ago, meaning that the project was probably not in ArcSys’ hands until after Strive launched, in 2021, at the absolute earliest. Sony had limited partnership arrangements with ArcSys at this point already, with PlayStation themed color palettes for characters in the game. But 2021 is also still likely to be too early, because Dragon Ball was still getting considerable attention, and GranBlue had just launched fresh into a world where it needed to be reworked for rollback immediately, because the market demanded it, eventually resulting in GranBlue Fantasy Versus Rising. So my best bet is that it started development in 2022.
ampersandrew@lemmy.worldOPto Games@lemmy.world•A New Guilty Gear Game Has Been CanceledEnglish6·2 days agoI’m sure Marvel Tokon started as a fork of the code from Strive, but ArcSys has always been a multi project studio.
ampersandrew@lemmy.worldto Games@lemmy.world•ROG Xbox Ally Is $700 And Xbox Ally X Is $1050English211·3 days agoIt’s not locked to the Xbox ecosystem; it’s a Windows PC with a better UI for a controller to navigate. And I really don’t see this being any more locked down than Asus’ previous Ally stuff.
ampersandrew@lemmy.worldto Games@lemmy.world•ROG Xbox Ally Is $700 And Xbox Ally X Is $1050English8·3 days agoThis is in line with the other Windows handhelds’ pricing, which are still doing half as well as the Steam Deck despite having to run an interface as awful as desktop Windows.
ampersandrew@lemmy.worldto Games@lemmy.world•Vintage gaming advertising pictures: a galleryEnglish6·3 days agoReminds me of this post on Bluesky. These ads were wild at the time, too; even some that predate this era. There was Fear Effect, which was basically marketed entirely on the back of the game featuring lesbians when that was taboo. There was Rayman standing at the urinals with a guy in 9-5 business attire presumably staring at Rayman’s dick. The Neo Geo “You need a pair of these” steel balls “to play one of these” ad. Plus the shockingly racist European white PSP ad; that was a billboard, not a magazine ad, but it had “video game magazine ad energy”, in this case with “(negative)” at the end of it.
ampersandrew@lemmy.worldto Games@lemmy.world•EA reportedly shelves Need For Speed completely to focus on other projectsEnglish5·4 days agoThe indie and AA scene have finally started catching up to those tastes of mine that AAA left behind in the racing genre, for what it’s worth. What are you looking for?
ampersandrew@lemmy.worldto Games@lemmy.world•The Steam controller was ahead of its timeEnglish2·8 days agoI have done twin-stick shooters like Streets of Rogue and Enter the Gungeon, and I found it to only control better than a second stick.
ampersandrew@lemmy.worldto Games@lemmy.world•The Steam controller was ahead of its timeEnglish5·8 days agoI loved it, but I rarely use it anymore these days. Often enough, trying to remap the inputs on it errors out in the Steam Input interface, and I’ve gotten tired of fighting with it. I also never used the left pad for anything and would have preferred an actual D-pad. The right trackpad, especially when paired with gyro controls, is so much better than a right stick for every function you could use a right stick for, and I’ve put it through its paces; but that only works when you can map an actual mouse. Often times, the game will explicitly switch between “controller mode” and “mouse and keyboard” mode, and I hate playing with a controller but seeing keyboard glyphs. Also, due to my preferences, and where the market has headed lately, there have been very few games coming out where I need to “aim”, which is where the Steam controller beat a traditional Xbox controller by the widest margin. So unfortunately, between the software being a pain and there not being a compelling reason to bother putting up with it, I haven’t been using my Steam controller lately.
ampersandrew@lemmy.worldto Games@lemmy.world•Predatory tactics in gaming are worse than you thinkEnglish3·9 days agoI’ve been looking for deathmatch shooters for a long time, like what we got from the late 90s to the mid 10s. There are very very few. I don’t care if I or anyone else move on quickly, because I primarily want to play with my friends, and the deathmatch mode typically came alongside a campaign and maybe co-op modes. That’s not a prisoner’s dilemma, and the market hasn’t really been making games like that anymore. Same for things like arcade racers akin to F-Zero or Burnout.
ampersandrew@lemmy.worldto Games@lemmy.world•Predatory tactics in gaming are worse than you thinkEnglish8·9 days agoI think there’s also an argument to be made that all of this desire to suck up our attention has made it more difficult for the same developers to market their next game, since their potential customers are all preoccupied with something they haven’t stopped playing. It’s extremely natural for most people to fall off of a game after its initial release, and it’s definitely going to happen once they take their thumbs off the scales.
ampersandrew@lemmy.worldto Games@lemmy.world•Predatory tactics in gaming are worse than you thinkEnglish10·9 days agoI think the incentives matter. Diablo II is about making number go up, but Diablo IV has an active incentive to slow you down and make that number go up at a certain rate so that they can upsell you again later. And rather than taking a hardline position, I’d at least ask the question out loud: Is it possible to have a business model for a game other than selling a good product at a fair price and not have it eventually evolve into something gross? Maybe the old shareware model, which is basically just a demo, but other than that, I’m not sure.
ampersandrew@lemmy.worldto Games@lemmy.world•Predatory tactics in gaming are worse than you thinkEnglish371·9 days agoLoot boxes, for example, aren’t inherently predatory; they can add an exciting and rewarding surprise element when balanced with noble intentions.
When you sell them, they’re unregulated gambling that children can access.
When designing a battle pass, a designer must answer questions like “How much faster should a premium player progress compared to a F2P player?” and “How long should it take for a player to finish the battle pass?” I’ve seen designers balance it fairly, like by requiring 30 minutes of daily play to complete the free track or $5 to unlock the premium pass.
I still don’t see a way that this could ever be anything other than creating an incentive to play the game for reasons beyond the game being fun, no matter how “fair” it is to the person needing to spend money or not. They’re still artificially creating another body in the matchmaking pool that creates value for someone more willing to part with their dollar. If your player base dries up when you stop offering your battle pass incentives, I’d say that was some artificial retention, and it’s kind of gross.
I definitely didn’t need more reasons to hate live services. The business model has always affected the game design, and a lot of the author’s bullet points could be seen as far back as the arcades, but I don’t think we’ve ever had a better business model for all parties than “sell a good product at a fair price”.
ampersandrew@lemmy.worldto Games@lemmy.world•Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts salesEnglish1·10 days agoDepending on how you do accounting, they may or may not have paid off the $70B. They’re firing people and cancelling projects, according to reporting, because they want to free up $80B of capital across the organization to invest in AI. Whatever money these other sectors are making, the money AI could make is seen as being way higher.
That’s exactly how I grew a sixth finger!