misk to Hardware@lemmy.ml · 7 months agoDoes anyone really need a 1,000 Hz gaming display?arstechnica.comexternal-linkmessage-square45fedilinkarrow-up165arrow-down14cross-posted to: games@sh.itjust.works
arrow-up161arrow-down1external-linkDoes anyone really need a 1,000 Hz gaming display?arstechnica.commisk to Hardware@lemmy.ml · 7 months agomessage-square45fedilinkcross-posted to: games@sh.itjust.works
minus-squareSoleInvictus@lemmy.blahaj.zonelinkfedilinkarrow-up3·edit-27 months agoThis is a demonstration of latency, not frame rate. Did you intend to link something different?
minus-squarechonglibloodsport@lemmy.worldlinkfedilinkarrow-up3·7 months agoA 1000Hz display necessarily has a latency of 1ms between frames. For 100Hz, that’s 10ms. But this is only the lower bound. You have to include all other sources of latency, such as software, input hardware, drivers, graphics card, etc.
minus-squareSoleInvictus@lemmy.blahaj.zonelinkfedilinkarrow-up2·edit-27 months agoAhhh, now I see the connection! It’s the update interval. I had to chew on it for a minute but the math checks out.
This is a demonstration of latency, not frame rate. Did you intend to link something different?
A 1000Hz display necessarily has a latency of 1ms between frames. For 100Hz, that’s 10ms.
But this is only the lower bound. You have to include all other sources of latency, such as software, input hardware, drivers, graphics card, etc.
Ahhh, now I see the connection! It’s the update interval. I had to chew on it for a minute but the math checks out.