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Cake day: 2023年8月1日

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  • The real juice of modded minecraft is in the modpacks - curated sets of mods that were configured to work well with each other, frequently with some custom recipes added by the pack developer, and sometimes some kind of a quest line to guide you through the pack and provide a more structured experience. There are many different types of modpacks - kitchen sinks (large collections of mods, frequently without a lot of balance tweaks or changes, for a more sandbox experience), questing packs (with the aforementioned quest books to guide you through the mods), vanilla+ packs that intend to expand on the vanilla minecraft experience and not change the gameplay loop significantly, packs focused exclusively on magic or technology mods (or both), expert packs (questing packs with heavily reworked recipes, where you need to build elaborate machines and automate stuff Factorio-style)…

    I’m not up to date with the modpack scene, so can’t really make you a definitive list - back on reddit (sigh) there is a r/feedthebeast community that specializes in modded play.

    That said:

    • FTB Academy seems to be a pack specifically meant to teach the basics of modded play.
    • Project Ozone 3 comes up quite often as a pack with a good quest book that guides you through everything.
    • Cottage Witch is what I’m currently starting, it’s (so far) a chill magic vanilla+ pack. New creatures, new plants, some new mechanics, tons of new decorations for building.
    • Peace of Mind is an older pack made specifically for playing on Peaceful, if mobs are stressing you out. It’s got a good questbook too.
    • and if you want to jump straight into the deep end… Enigmatica 2 (or 6) Expert, Gregtech New Horizons. Expert packs in which you need to automate everything to progress. Gregtech in particular is infamous for its complexity, difficulty, and length, but if you enjoy solving hard problems it might be for you.

    You’ll also need a launcher to install these packs - FTB have their own if you want FTB Academy, otherwise there are some options such as Curseforge (do not recommend, eats resources just by existing), Prism (seems to come up a lot as a recommendation), or GDLauncher (what I’m using).


  • All of these are classic roguelikes, a genre of games which frequently aren’t much to look at. The tradeoff for the looks is that they offer vast depth and complexity… and (usually) permadeath and a learning curve that’s more of a cliff. I recommend watching some yt videos about any roguelike you want to learn more about, just so a fan can explain the appeal and show off all the basics.

    That said:

    Caves of Qud - actually one of the prettier classic roguelikes, if you can belive it. You’re a traveller in a strange and unique world of vast salt deserts, jungles, and the titular caves. There is a ton of flavorful, semi-randomly generated history (especially the ever-important tales of the sultans) and cultures, so every run feels different. There is technically a main plot, but you can just ignore it and go exploring - it’s a sandbox experience. The best parts, to me, are the aforementioned flavour, the tactical combat (that can get incredibly chaotic, with screen-warping effects going off every turn), the build diversity, and delving too greedily and too deeply into the caves.

    Cogmind - haven’t played this one, but it’s on a list. You’re a robot. You’re building yourself from parts as you go, fighting other robots and stealing their parts.

    CDDA - one of my faves, but definitely not something I’d recommend as an intro to this genre. You’re a survivor in a zombie apocalypse. Go do things and don’t get bitten. It’s a sandbox - survive as long as you can, achieve a self-set goal. The distinguishing feature of CDDA is how realistic it tries to be - crafting is very complex, you need to track your thirst, nutrition, and sleep, you can easily get sick or get your arm broken, the zombies can track you by sight, noise, and lingering scent… My favourite part is surviving long enough to build elaborate apocalypse death mobiles, Mad Max style.


  • I’ll be a contrarian and throw in my vote for the second game - it’s rushed and flawed and the asset reuse is blatant to the point of being legendary, but the setting and story are the best and most original of these 3 games. Just being a hero of one single city instead of the entire world is surprisingly refreshing.

    In general I’d say that 1 has the best combat/tone, 2 has the best setting/story, 3 has the best characters. I’ve heard that 3 can be quite enjoyable if you pretty much only do the main story and companion quests - but I wouldn’t know, I’m one of the poor fools who got stuck in the Hinterlands, and that mistake + the very underwhelming main story sapped my will to continue playing.




  • I had a N3DS, it was my first handheld and it was great! Really good selection of games. My most played were Monster Hunter Generations (which was my introduction to the series) and Fantasy Life - one of my absolute faves, a charming and colorful fantasy adventure with life sim elements. The story is a bit meh but the gameplay loop is incredibly satisfying and there’s nothing else quite like it. I’ve been replaying it on an emulator (rip Yuzu/Citra devs) recently and it’s still a blast.





  • Nothing quite like Hardspace: Shipbreaker, but farming games/life sims often fill this niche for me. The classic one to recommend is Stardew Valley, I also really like Graveyard Keeper, Slime Rancher and Fantasy Life (3ds, works well on emulators).

    ARPGs (Diablo style, so kill stuff to get loot to get your numbers up to kill bigger stuff) can be nice zone out games too, I recommend Grim Dawn (going to get an expansion soon, quite complex), recently released Last Epoch (very enjoyable, but might want to hold off for a while if you want to play online - the servers are a mess right now), and Chronicon (most casual of these three, very cheap, colorful explosions across the screens).

    Other games I’ve tagged as “Space Maintenance” : Planet Crafter (pretty chill number go up/building kind of game where you’re slowly making a planet livable), Deep Sixed (short roguelike, try to keep a ship together enough to get through the game, very hectic and no progression between runs so may not be what you’re looking for), Delta V Rings of Saturn (top down space mining).


  • Not mentioned yet: Chronicon. A small indie game that doesn’t take itself very seriously. It has much less build variety than something like Grim Dawn (obviously) but it’s got some, and it’s aiming to be a much more streamlined/casual experience. Won’t demand as much of your time and attention, will deliver hugely satisfying colorful explosions across the screen. When I’m in the mood for an ARPG it’s a toss up whether I’ll install this or Grim Dawn.


  • All of them, honestly.

    The Crucible is the weakest - it’s just an arena mode, but it’s got a lot of utility for speed leveling new characters + some QoL for existing ones.

    Ashes of Malmouth is the direct continuation of the base game’s story, adds Necromancer and Inquisitor which are both very well-loved masteries, and you need it for Forgotten Gods anyway. The zones are a bit meh - great overall mood but you spend a lot of time in cramped corridors.

    Forgotten Gods adds Oathkeeper (very fun) and tons of huge new zones with a refreshingly different vibe to the rest of the game. And you can go to this expansion’s zones from the start! (Except that you probably shouldn’t on your first playthrough, you’d get destroyed and you probably want to focus on the main story anyway.)

    I’d wait for a sale and get them all if you like this genre, or just base game + AoM if you just want to give it a shot (and technically you could hold off on AoM until you’re close to the end of the campaign).



  • Trams are, as you’ve noticed, a different usecase - subways are for getting you from A to B quickly, and trams are for getting you to the subway stop/straight to your destination on a shorter trip. One prioritises speed and throughput, the other - access and ease of use. Both should be used together to form a good transportation network, with buses and trains going to more remote/less dense areas.


  • I was in the mood for a) something that won’t require a lot of thinking and b) something high fantasy. So… I started The Way of Kings. I’m not Sanderson’s biggest fan, but I can’t deny that it’s a very quick and fun read (despite its monstrous size). No thoughts, just get swept up in the world and enjoy.

    The storm-based worldbuilding is very cool. Coincidentally, I’ve been playing Against the Storm a lot. Very interesting how a similar base idea (what if we had a world ruled by a cycle of storms?) can go in such different directions.

    Spoilery thoughts:

    spoiler

    I mostly like all of the main characters so far! Dalinar took a long time to grow on me (mostly because I share Kaladin’s burning hatred towards Lighteyed nobility and he is a part of the system), Shallan I immediately liked but I’m worried that if she doesn’t change/go through some character growth she could become annoying in future books. Kaladin is honestly the least interesting character-wise - I like reading his chapters because he is in the most immediately desperate situation and is Going Through It ™ but he’s just a bit too perfect. Y’know. Surgeon, gifted spearman, naturalborn leader, some kind of a wizard… at 19 years old. Sigh.

    And boy oh boy do I hope that the eye colour-based caste system will get dismantled/at least critically examined in some detail cause… ouch. Kaladin is so right in hating on it. But I’m not holding my breath.


  • I’m trying to get out of a reading slump I’ve been in for the last… 3 months? Picked Orconomics to get back into things and just finished it today. Honestly, the first 50% was like pulling teeth. But I got pretty hooked after that, once it really got going and subverting the usual fantasy tropes, and enjoyed it enough that I’ll probably read the sequel at some point.

    There was just one bit of weirdness that kinda bothered me - in the main cast there were two decently important female characters and they were both absolutely fine, I liked them a lot! But there were just… no other women in this world? No female city guards, innkeepers (there was the innkeeper’s wife, I guess, but she was there for a joke), no clerks or managers or shopkeepers. Idk.