I write ̶b̶u̶g̶s̶ features, show off my adorable standard issue cat, and give a shit about people and stuff. I’m also @CoderKat.

  • 14 Posts
  • 236 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • Live service games, MMOs, gatcha games, and many hardcore multiplayer games are the worst for this. They love to waste player’s time on some repetitive grind because they want players to keep playing their game. They usually have either microtransactions (often for cosmetics) or a subscription.

    Personally, I love MMOs, but I try to avoid playing any grindy content (or at least as long as I don’t think I’ll genuinely enjoy it). So I’ll usually play a game for a few months (they’re really big games) and then quit for years, if not permanently (I have a bunch of MMOs I intend to someday return to, but have not yet).

    Single player games are generally much better at being genuinely fun. Especially story driven games. I also love open world games because you largely get to make them your own. It’s perfectly valid to beeline the story missions if that’s all you care about. Or you could do just the side quests. Or you could additionally explore like crazy. e.g., with Tears of the Kingdom, you really can ignore most of the shrines and largely focus on the story quests. None of the side quests are necessary, either. You don’t have to explore the depths except for a tiny few places for the story. The vast majority of sky islands can be ignored. But I personally had a lot of fun exploring, so I explored nearly everything and loved it (except most of the depths – they were way too big, empty, and repetitive).

    Some people don’t like long games, though. And that’s fine! There’s tons of short or more streamlined games out there that you can have fun with. e.g., The Last of Us is a fantastic one. The sequel is about 24 hours long for the story and it felt like it flew by in the blink of an eye for me cause I was having so much fun.


  • To be honest, I rarely noticed the votes tally. I think the bot just applied a flair to the post eventually? It wasn’t that relevant to me. I could see from the comments what the top posts were saying. For most posts, it’s usually obviously leaning in one direction, anyway. I always went to the comments for the discussion and drama, anyway.

    I do think the existing voting options are good. And think that all top level comments should contain either a clear vote or INFO, because I think the sub doesn’t really work if people aren’t voting in some way.

    One rule of perhaps interest is the not accepting your judgement rule. I’m not sure if I care for that rule in the late subreddit. On the surface, it makes sense, since why post here if you’re not going to accept the judgement? But I think we have to be honest here. The sub exists because it’s amusing. The cases where OP doesn’t accept their verdict can be quite dramatic and fun in a certain sense. That seems like it’s conductive to the true goal of the sub. Also, I’d rather have an OP that argues against everyone than one who never replies (especially when there’s so many requests for info).


  • I also can’t stand the fact that smokers can take unlimited ‘breaks’ whenever they please just to come back stinking up an entire room with their smoke.

    That feels like a workplace problem. Why would a workplace give them unlimited breaks? And why would nonsmokers not be allowed comparable breaks? This feels odd to me. My recent jobs have been ones where nobody is micromanaging my time, so anyone can take whatever breaks they want. As long as productivity doesn’t obviously suffer, nobody cares. My past jobs in retail didn’t allow smokers to take extra breaks. They’d get the same breaks as everyone else (for an 8 hour shift, that meant a 30 min lunch and 2 x 15 min coffee breaks).







  • I think the main way that could be achieved is if Kbin and Lemmy had a convenient “upload video” option that actually uploaded the video to peertube. Convenience is king. Back before Reddit offered image and video hosting (and you’d usually upload to a site like imgur instead), there’d constantly be people commenting that they didn’t know how to upload their content.

    That said, I’m personally cautious of PeerTube. Hosting small images is one thing, but video is something else. I don’t really understand how PeerTube will keep running if it gets too much usage. Presumably, like most of these sites, it will depend on donations. I don’t know if that will cut it for hosting video. My fear is that it’ll be fine with low usage but as soon as it gets too high usage, we might see it going down (and taking a ton of content with it).








  • I really hope that lawmakers and AI companies can clear this up soon, because I think AI art could be a massive thing for gaming. In particular by generating small variances so that the world doesn’t feel so copy paste.

    For example, consider a map with a large office building (like in the game Control). There’s so many assets needed to avoid feeling copy paste. You’ll notice if the game reuses the contents of whiteboards, which isn’t realistic. In real offices, we can expect every single whiteboard will likely have different contents (with the exception of blank ones). They probably will have lots in common, but they wouldn’t be exactly the same. A human creating dozens of hundreds of unique whiteboards isn’t a very good use of time, especially if we’re talking about one of many minor assets that aren’t even meant to be paid close attention to. An AI, on the other hand, could generate the many variations we’d expect to see. We can even have a human design a couple and ask the AI to make similar ones.

    This isn’t even all that new. We’ve had procedural generation (which is not AI) of stuff like height maps and trees for ages now. But we’re finally able to generate entire textures (and perhaps eventually entire 3D models) very easily and while fitting into a specific theme.

    Finally, for indie games, developing art can be a major challenge. There’s countless programmers who want to make games and are good programmers, but they’re not good artists. AI generated art could help make being a one person dev more viable. And even when the dev is an artist, it could simply save them a lot of time on what’s a very time consuming part of game dev. eg, AI would be good at generating the profile pictures of characters that RPGs often show during dialogue.






  • Naw, I still use Google. With an ad blocker, I find it to provide the best results by far (though the ad blocker is important, because they get misleading ads sometimes). It’s superior when searching for descriptions (e.g., you can’t remember a movie title and have to describe it) and local results. Plus I use Maps heavily (it’s superior to its competitors) and that integrates into Google.

    I just frankly don’t care that much about tracking my searches or the likes. I see it as the cost of getting a quality product for free. The only reason I even have the ad blocker is frankly because their ads are terrible. They don’t do enough to curate their ads, so scams sometimes slip in. I also think it’s very scummy that you can search, e.g., “pizza hut” and get an ad for Dominos above the Pizza Hut result.