Changelog for 2023-06-19 to 2023-06-26
These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog because it’s over the 10k character limit)
Bugfixes
- #66468 - Fix for #66466
by TheRafters
Summary: “Fixes #66466” - #66445 - Megafauna quickfix
by randomtyper
Summary: “Decreases titanis spawn rates, fixes its attack” - #66386 - Motel TWD parameterisation and roofs
by Procyonae
Summary: “Adds roofs and corrects variant spawning of TWD Motel” - #66362 - Add wall light recipe
by waxcatape
Summary: “Add a wall light recipe missing from #66316” - #66352 - Burning down forests for fun and profit (and wood ash)
by RenechCDDA
Summary: “Trees and other FLAMMABLE_ASH terrain leaves behind ash when burned down” - #66346 - Add a recipe for disconnected standing directed floodlight
by waxcatape
Summary: “Adds a missing recipe for a directed floodlight appliance” - #66337 - Fix NPC putting items in open air when fetching items during an activity when 3D FOV is on
by Qrox
Summary: “Fix NPC putting items in open air when fetching items during an activity when 3D FOV is on” - #66332 - Fix large sprites not displaying correctly
by Rewryte
Summary: “Fix large sprites not displaying correctly” - #64830 - setup catalytic cracking reactor as appliance
by hfox
Summary: “Adds catalytic cracking reactor as appliance, as told in its description”
Balance
- #66465 - Add firebricks to electric forge
by Paprika-H
Summary: “Requires firebricks to construct electric forge” - #66436 - Easy deconstruct floor mattress
by anoobindisguise
Summary: “it’s easy to deconstruct a floor mattress” - #66412 - add hk_usc45 to rare display guns group
by anoobindisguise
Summary: “hk_usc45 is more common” - #66389 - Rebalance leather jackets and some other leather gear
by anoobindisguise
Summary: “balance leather jackets and similar items” - #66374 - Functionality for armor draining energy when taking damage
by anoobindisguise
Summary: “RM13 armor has a lower power draw but spends power when dealt damage” - #66347 - Guns need more skill, performing much worse at low skills
by anoobindisguise
Summary: “The player is substantially less effective with guns at low skill values” - #66341 - Adjust blackpowder fouling mechanics and other fault_fix QoL
by anoobindisguise
Summary: “Redo blackpowder fouling mechanics and firearm cleaning” - #66339 - Hound afterimages also copy their host nicknames
by John-Candlebury
Summary: “Hound afterimages also copy their host nicknames” - #66338 - Remove BLADED_FARMING weapon category. Replace with SHORT_SWORDS where applicable. Fix scythe to-hit.
by Aerin-of-the-Toast
Summary: “Remove BLADED_FARMING weapon category and fix scythe to-hit.” - #66323 - re-reduce zombie survivor drops
by anoobindisguise
Summary: “partially undo buffs to survivor z loot” - #66322 - alter/dilute everyday carry drops
by anoobindisguise
Summary: “zombies everyday carry less lethal items too” - #66303 - adjust/fix cunning feral drops
by anoobindisguise
Summary: “cunning ferals wear more armor and survivor z drops don’t bleed into them”
Content
- #66402 - New location: speedway
by LovamKicsiGazsii
Summary: “New location: speedway” - #66377 - Add a doctor/autodoc to the Ancilla bar
by John-Candlebury
Summary: “Add a doctor/autodoc to the Ancilla bar” - #66373 - Add the Hi-Point 3895, a .380 ACP PCC
by anoobindisguise
Summary: “add .380 ACP carbine” - #66343 - Additional Factions to Lore.md
by Drew4484
Summary: “Adds additional factions to Lore.md” - #66262 - Drybags
by randomtyper
Summary: “Adds drybags”
Features
- #66383 - 3D vision for isometric tilesets
by Rewryte
Summary: “3D vision for isometric tilesets” - #66316 - implement wall-mounted appliances, abstract wiring
by waxcatape
Summary: “Implement wall mounted appliances, some related vehicle code abstraction; Add a wall light appliance” - #66270 - Elevate Beta Talker
by bombasticSlacks
Summary: “EOC to elevate creature at location to beta talker” - #65774 - Grab fixes and drag overhaul
by Venera3
Summary: “Unhardcode dragging, grab fixes”
Mods
- #66351 - Disable the Bionic Professions mod by default
by Karol1223
Summary: “Disable the Bionic Professions mod by default”
Yay changelog! The social media troubles ate two pretty big PRs on my end- #66034 reworked MA techs to make a bit more sense in who they can affect, which should make lategame characters have to work a good bit harder to shut down late mobs.
#65774 unhardcoded dragging for monsters, which should open up some fun mobby design and also fixed some outstanding grabby bugs. I think it’s about it for grabby stuff, which seems to have gone pretty well.
Next up, starting again on Limb Stuff - I’ll probably bash my head against uhardcoding attack vectors first, but we’ll see.
You convinced me that something was off with the number of merged PRs, because #65774 definitely should have been included. And sure enough, turns out the Github api only returns 30 results by default, so the other 53 PRs were left out. Fixed the script, but I can’t put it all in the post since the full changelog text is over the post character limit 🤔
Use the summary as the title instead of the PR title? Would save some lines.
Actually looks like this will be fixed for next week https://github.com/LemmyNet/lemmy/pull/3263
For the mod I’m WIP on I’m going to need a bunch of MA features, if you want to split out some work let me know.
I’ll see if I can klutz together something workable as a challenge, but I’ll definitely hit you up, if only as a set of actually competent eyes ;)
Unless it crashes and burns, then I’m happy to turf it to you as always.