Changelog for 2023-06-19 to 2023-06-26

These are the new changes over the past week, collated by yours truly with this hacky script :P

(Split the changelog because it’s over the 10k character limit)

Bugfixes

  • #66468 - Fix for #66466
    by TheRafters
    Summary: “Fixes #66466”
  • #66445 - Megafauna quickfix
    by randomtyper
    Summary: “Decreases titanis spawn rates, fixes its attack”
  • #66386 - Motel TWD parameterisation and roofs
    by Procyonae
    Summary: “Adds roofs and corrects variant spawning of TWD Motel”
  • #66362 - Add wall light recipe
    by waxcatape
    Summary: “Add a wall light recipe missing from #66316”
  • #66352 - Burning down forests for fun and profit (and wood ash)
    by RenechCDDA
    Summary: “Trees and other FLAMMABLE_ASH terrain leaves behind ash when burned down”
  • #66346 - Add a recipe for disconnected standing directed floodlight
    by waxcatape
    Summary: “Adds a missing recipe for a directed floodlight appliance”
  • #66337 - Fix NPC putting items in open air when fetching items during an activity when 3D FOV is on
    by Qrox
    Summary: “Fix NPC putting items in open air when fetching items during an activity when 3D FOV is on”
  • #66332 - Fix large sprites not displaying correctly
    by Rewryte
    Summary: “Fix large sprites not displaying correctly”
  • #64830 - setup catalytic cracking reactor as appliance
    by hfox
    Summary: “Adds catalytic cracking reactor as appliance, as told in its description”

Balance

  • #66465 - Add firebricks to electric forge
    by Paprika-H
    Summary: “Requires firebricks to construct electric forge”
  • #66436 - Easy deconstruct floor mattress
    by anoobindisguise
    Summary: “it’s easy to deconstruct a floor mattress”
  • #66412 - add hk_usc45 to rare display guns group
    by anoobindisguise
    Summary: “hk_usc45 is more common”
  • #66389 - Rebalance leather jackets and some other leather gear
    by anoobindisguise
    Summary: “balance leather jackets and similar items”
  • #66374 - Functionality for armor draining energy when taking damage
    by anoobindisguise
    Summary: “RM13 armor has a lower power draw but spends power when dealt damage”
  • #66347 - Guns need more skill, performing much worse at low skills
    by anoobindisguise
    Summary: “The player is substantially less effective with guns at low skill values”
  • #66341 - Adjust blackpowder fouling mechanics and other fault_fix QoL
    by anoobindisguise
    Summary: “Redo blackpowder fouling mechanics and firearm cleaning”
  • #66339 - Hound afterimages also copy their host nicknames
    by John-Candlebury
    Summary: “Hound afterimages also copy their host nicknames”
  • #66338 - Remove BLADED_FARMING weapon category. Replace with SHORT_SWORDS where applicable. Fix scythe to-hit.
    by Aerin-of-the-Toast
    Summary: “Remove BLADED_FARMING weapon category and fix scythe to-hit.”
  • #66323 - re-reduce zombie survivor drops
    by anoobindisguise
    Summary: “partially undo buffs to survivor z loot”
  • #66322 - alter/dilute everyday carry drops
    by anoobindisguise
    Summary: “zombies everyday carry less lethal items too”
  • #66303 - adjust/fix cunning feral drops
    by anoobindisguise
    Summary: “cunning ferals wear more armor and survivor z drops don’t bleed into them”

Content

Features

  • #66383 - 3D vision for isometric tilesets
    by Rewryte
    Summary: “3D vision for isometric tilesets”
  • #66316 - implement wall-mounted appliances, abstract wiring
    by waxcatape
    Summary: “Implement wall mounted appliances, some related vehicle code abstraction; Add a wall light appliance”
  • #66270 - Elevate Beta Talker
    by bombasticSlacks
    Summary: “EOC to elevate creature at location to beta talker”
  • #65774 - Grab fixes and drag overhaul
    by Venera3
    Summary: “Unhardcode dragging, grab fixes”

Mods

  • #66351 - Disable the Bionic Professions mod by default
    by Karol1223
    Summary: “Disable the Bionic Professions mod by default”

Infrastructure

  • #66282 - More distribution options and bounds for mutable maps max field
    by Procyonae
    Summary: “Adds binomial and uniform distributions as well as bounds to max field of mutable phases”
  • Venera3@cdda.social
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    1 year ago

    Yay changelog! The social media troubles ate two pretty big PRs on my end- #66034 reworked MA techs to make a bit more sense in who they can affect, which should make lategame characters have to work a good bit harder to shut down late mobs.

    #65774 unhardcoded dragging for monsters, which should open up some fun mobby design and also fixed some outstanding grabby bugs. I think it’s about it for grabby stuff, which seems to have gone pretty well.

    Next up, starting again on Limb Stuff - I’ll probably bash my head against uhardcoding attack vectors first, but we’ll see.

    • officer_dirtbag@cdda.socialOPM
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      1 year ago

      You convinced me that something was off with the number of merged PRs, because #65774 definitely should have been included. And sure enough, turns out the Github api only returns 30 results by default, so the other 53 PRs were left out. Fixed the script, but I can’t put it all in the post since the full changelog text is over the post character limit 🤔

    • bombasticSlacks@cdda.socialM
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      1 year ago

      For the mod I’m WIP on I’m going to need a bunch of MA features, if you want to split out some work let me know.

      • Venera3@cdda.social
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        1 year ago

        I’ll see if I can klutz together something workable as a challenge, but I’ll definitely hit you up, if only as a set of actually competent eyes ;)

        Unless it crashes and burns, then I’m happy to turf it to you as always.