Changelog for 2023-06-19 to 2023-06-26

These are the new changes over the past week, collated by yours truly with this hacky script :P

(Split the changelog because it’s over the 10k character limit)

Bugfixes

  • #66468 - Fix for #66466
    by TheRafters
    Summary: “Fixes #66466”
  • #66445 - Megafauna quickfix
    by randomtyper
    Summary: “Decreases titanis spawn rates, fixes its attack”
  • #66386 - Motel TWD parameterisation and roofs
    by Procyonae
    Summary: “Adds roofs and corrects variant spawning of TWD Motel”
  • #66362 - Add wall light recipe
    by waxcatape
    Summary: “Add a wall light recipe missing from #66316”
  • #66352 - Burning down forests for fun and profit (and wood ash)
    by RenechCDDA
    Summary: “Trees and other FLAMMABLE_ASH terrain leaves behind ash when burned down”
  • #66346 - Add a recipe for disconnected standing directed floodlight
    by waxcatape
    Summary: “Adds a missing recipe for a directed floodlight appliance”
  • #66337 - Fix NPC putting items in open air when fetching items during an activity when 3D FOV is on
    by Qrox
    Summary: “Fix NPC putting items in open air when fetching items during an activity when 3D FOV is on”
  • #66332 - Fix large sprites not displaying correctly
    by Rewryte
    Summary: “Fix large sprites not displaying correctly”
  • #64830 - setup catalytic cracking reactor as appliance
    by hfox
    Summary: “Adds catalytic cracking reactor as appliance, as told in its description”

Balance

  • #66465 - Add firebricks to electric forge
    by Paprika-H
    Summary: “Requires firebricks to construct electric forge”
  • #66436 - Easy deconstruct floor mattress
    by anoobindisguise
    Summary: “it’s easy to deconstruct a floor mattress”
  • #66412 - add hk_usc45 to rare display guns group
    by anoobindisguise
    Summary: “hk_usc45 is more common”
  • #66389 - Rebalance leather jackets and some other leather gear
    by anoobindisguise
    Summary: “balance leather jackets and similar items”
  • #66374 - Functionality for armor draining energy when taking damage
    by anoobindisguise
    Summary: “RM13 armor has a lower power draw but spends power when dealt damage”
  • #66347 - Guns need more skill, performing much worse at low skills
    by anoobindisguise
    Summary: “The player is substantially less effective with guns at low skill values”
  • #66341 - Adjust blackpowder fouling mechanics and other fault_fix QoL
    by anoobindisguise
    Summary: “Redo blackpowder fouling mechanics and firearm cleaning”
  • #66339 - Hound afterimages also copy their host nicknames
    by John-Candlebury
    Summary: “Hound afterimages also copy their host nicknames”
  • #66338 - Remove BLADED_FARMING weapon category. Replace with SHORT_SWORDS where applicable. Fix scythe to-hit.
    by Aerin-of-the-Toast
    Summary: “Remove BLADED_FARMING weapon category and fix scythe to-hit.”
  • #66323 - re-reduce zombie survivor drops
    by anoobindisguise
    Summary: “partially undo buffs to survivor z loot”
  • #66322 - alter/dilute everyday carry drops
    by anoobindisguise
    Summary: “zombies everyday carry less lethal items too”
  • #66303 - adjust/fix cunning feral drops
    by anoobindisguise
    Summary: “cunning ferals wear more armor and survivor z drops don’t bleed into them”

Content

Features

  • #66383 - 3D vision for isometric tilesets
    by Rewryte
    Summary: “3D vision for isometric tilesets”
  • #66316 - implement wall-mounted appliances, abstract wiring
    by waxcatape
    Summary: “Implement wall mounted appliances, some related vehicle code abstraction; Add a wall light appliance”
  • #66270 - Elevate Beta Talker
    by bombasticSlacks
    Summary: “EOC to elevate creature at location to beta talker”
  • #65774 - Grab fixes and drag overhaul
    by Venera3
    Summary: “Unhardcode dragging, grab fixes”

Mods

  • #66351 - Disable the Bionic Professions mod by default
    by Karol1223
    Summary: “Disable the Bionic Professions mod by default”

Infrastructure

  • #66282 - More distribution options and bounds for mutable maps max field
    by Procyonae
    Summary: “Adds binomial and uniform distributions as well as bounds to max field of mutable phases”
  • Venera3@cdda.social
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I’ll see if I can klutz together something workable as a challenge, but I’ll definitely hit you up, if only as a set of actually competent eyes ;)

    Unless it crashes and burns, then I’m happy to turf it to you as always.