I’ll see if I can klutz together something workable as a challenge, but I’ll definitely hit you up, if only as a set of actually competent eyes ;)
Unless it crashes and burns, then I’m happy to turf it to you as always.
I’ll see if I can klutz together something workable as a challenge, but I’ll definitely hit you up, if only as a set of actually competent eyes ;)
Unless it crashes and burns, then I’m happy to turf it to you as always.
Yay changelog! The social media troubles ate two pretty big PRs on my end- #66034 reworked MA techs to make a bit more sense in who they can affect, which should make lategame characters have to work a good bit harder to shut down late mobs.
#65774 unhardcoded dragging for monsters, which should open up some fun mobby design and also fixed some outstanding grabby bugs. I think it’s about it for grabby stuff, which seems to have gone pretty well.
Next up, starting again on Limb Stuff - I’ll probably bash my head against uhardcoding attack vectors first, but we’ll see.
Bites can’t target eyes/mouth anymore, but the hardcoded attacks like this or dermatiks still can.
Pretty busy in boring old real life, but I’m making good progress unhardcoding attack vectors for Limb Stuff and (maybe) making them smarter about what you’re attacking with. We’ll see if it works out.