• I eat words@group.lt
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    11 months ago

    well this is probably PR as there is no such system nor it can be made that can have 100% uptime. not talking about the fact that network engineers rarely work with servers :)

    • PoTayToes@sh.itjust.works
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      11 months ago

      Not 100% but 99.9%… IIRC Guild Wars 2 servers had like 1 actual outage in 11 years. They have pretty amazing structure.

      • drislands@lemmy.world
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        11 months ago

        Fun fact, uptime goals are measured in nines – for example, 99.9% is three nines of uptime. If that one outage lasted an entire day, and they were never down at any other time, that would indeed be three nines of uptime.

        • fibojoly@sh.itjust.works
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          11 months ago

          Yeah, my net admin colleagues explained that one to me a while back because the bosses were making similar uninformed demands (“this needs to never go down!” “Sure, here is how much that costs”). It was very enlightening :)

            • fibojoly@sh.itjust.works
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              11 months ago

              Those colleagues are pretty much all quitting now, after their over time calculation has been modified because it was costing the company too much, while for other teams like mine it stayed the same. It’s hilarious seeing the complete panic from the higher ups realizing how badly they fucked up. And I don’t think they actually really realize…

          • KᑌᔕᕼIᗩ@lemmy.ml
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            11 months ago

            Once I got a serious response to that from a manager saying that he could go on eBay, buy his own servers and do it himself. My response was to quit.

    • P03 Locke@lemmy.dbzer0.com
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      11 months ago

      well this is probably PR as there is no such system nor it can be made that can have 100% uptime.

      Five-nines is entirely possible with enough resources and competent outage-minded engineers.

    • Zeusbottom@sh.itjust.works
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      11 months ago

      This is a software development business, which is a positively bananas trade no matter what’s getting written. And the smaller the business, the more hats network guys wear. We work with everything from the server app down to the coffee machine fueling the devs. And 100% uptime isn’t the most crazy demand I’ve heard. I’m sure Chujo is busier than a one-armed paper hanger with jock itch.

      At least he’s got money to throw at his hosting company. Scaling up would have been much slower in the old days.

      • Meloku@feddit.cl
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        11 months ago

        I’m not versed in videogame network infrastructures, but wouldn’t be enough just having a load balancer and a couple of instances to ensure “100% uptime”? At least before all instances and the load balancer itself decide to join a suicidal pact, but more instances mean less chance of a critical event happening, no?

        • jpeps@lemmy.world
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          11 months ago

          At a press level, sure, and the same for the average user. Legally speaking these numbers do have significance, though. Amazon Web Services (at least at one time) offer a guarantee of 99.99% uptime for their infrastructure. That 0.001% covers things like once a year outages that make the news. A 10000th of a year is actually a tangible amount of time and not even Amazon is confident enough to ignore it.

        • Zeusbottom@sh.itjust.works
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          11 months ago

          Depends on the cloud provider. AWS, as an example, have up to three “availability zones” within a single data center. If the customer needs HA, they are encouraged to run their applications in separate availability zones. It means different subnets within the VPC, redundant LBs spread across those zones, and more.

          There is also probably DNS-based global load balancing across different data centers.

          That’s just the hosting infrastructure. I’m sure Chujo works on the office LAN as well. He might wear the infosec hat also, which means he’s up to his eyeballs in firewall policy.

          I don’t envy my brethren in software development orgs. Been there, done that, got that t-shirt long ago.