nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoPalworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what'www.pcgamer.comexternal-linkmessage-square43fedilinkarrow-up1222arrow-down120cross-posted to: pcgaming@lemmy.ca
arrow-up1202arrow-down1external-linkPalworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square43fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareP03 Locke@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up13·11 months ago well this is probably PR as there is no such system nor it can be made that can have 100% uptime. Five-nines is entirely possible with enough resources and competent outage-minded engineers.
minus-squareI eat words@group.ltlinkfedilinkEnglisharrow-up1arrow-down4·11 months agoAgree, but five nines are not 100% ;) Anyway - this discussion reminds me of Technical Report 85.7 - Jim Gray, which might be of the interest to some of you.
minus-squaremasterspace@lemmy.calinkfedilinkEnglisharrow-up5·11 months agoDistinguishing between 5 nines and 100% is just semantics in any discussion outside of contractual ones.
Five-nines is entirely possible with enough resources and competent outage-minded engineers.
Agree, but five nines are not 100% ;) Anyway - this discussion reminds me of Technical Report 85.7 - Jim Gray, which might be of the interest to some of you.
Distinguishing between 5 nines and 100% is just semantics in any discussion outside of contractual ones.