• EmergMemeHologram@startrek.website
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    11 months ago

    Boss, the adventurers broke in, killed most of our men, and now are sleeping in the larder. They didn’t even lock the door, should we slit their throats while they sleep?

    …no… Let them come to me.

    But boss!

    Silence! I said let them come to me.

    • salvaria@lemmy.blahaj.zone
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      11 months ago

      ACKSHUALLY 🤓

      BG3 won’t let you go to camp/long rest in “dangerous areas” (usually a bad guy stronghold-esque place) or whatever they’re called. But if you backtrack to the beginning of that dangerous area and nap right outside of their gate? Then you’re A-OK :)

        • Even_Adder@lemmy.dbzer0.com
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          11 months ago

          It’s implied you find a secure place to camp since you’re not in the same room you initiated long rest in.

        • teft@startrek.website
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          11 months ago

          The only places I can think where you can’t long rest are the mind flayer colony, the nautiloid, and the nightsinger’s astral void. I think everywhere else is good to go for long rest as long as you aren’t in combat.

          I thought of another one, Bhaal’s temple you can’t rest in. You have to go almost to the waypoint on the bridge outside it before you can rest again. Iron throne and the Foundry also.

        • MindSkipperBro12@lemmy.world
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          11 months ago

          Only thing that sucks is walking back out into the hostile goblin party and have this happen to you:

      • FooBarrington@lemmy.world
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        11 months ago

        I loved this in the Creche:

        • “No, you can’t rest there!”
        • I go deeper into the temple, into the secret areas
        • “Oh yeah, no problem, rest easy”