• WarmSoda@lemm.ee
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    1 year ago

    It’s unclear exactly what the developer’s standards threshold might be, given the mess that was deemed acceptable enough to release in the first place.

    • SatouKazuma@lemmy.world
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      1 year ago

      This should be the top comment. Anyone even considering the game at this point should really avoid it out of principle. The only way things like this will stop happening will be when people STOP BUYING SHIT-PERFORMING GAMES!

      • Bak@lemmy.world
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        1 year ago

        I bought it and refunded it, which I rarely do. I could run it fine, but some of the implementations didn’t seem done

        • WarmSoda@lemm.ee
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          1 year ago

          Refunds hurt more than not selling a unit. So it’s actually a good thing you did it that way.

          • SatouKazuma@lemmy.world
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            1 year ago

            I did the same thing when I pre-ordered. I didn’t know it’d be this much of a clusterfuck. This feels almost as bad as KSP2, which I wanted so, so badly to be good…

            • WarmSoda@lemm.ee
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              1 year ago

              Dude. I got KSP1 way back when it was in crazy early alpha, before steam. Loved that game so much.

              I haven’t even considered getting 2 at all. I actually forgot about it.

              • SatouKazuma@lemmy.world
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                1 year ago

                Well, supposedly the devs have finally implemented autostrut in the upcoming update. I’m just in it for the multiplayer, which is going to be stupid fun if they don’t fuck it up. As an actual aero engineer, I’ve loved KSP since before I could remember, really.

          • Phen@lemmy.eco.br
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            1 year ago

            Specially for devs in countries that don’t have tax treaties with the US, if you’re buying it in the US. They’ll refund you fully but still have to pay 30% of the value to uncle Sam.

  • jon@lemmy.tf
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    1 year ago

    If the game doesn’t meet their own standards, why exactly did they bother releasing it instead of delaying PC like the consoles were?

    • sonals@lemmy.world
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      1 year ago

      So they didn’t get sued / punished by Paradox, their publisher.

      There was probably a contact that said “CS2 will release by XX.” If they didn’t hit that target date, there could have been financial penalties.

      Obviously it sucks for the consumer, but hitting that target of release and then working to improve the game was probably Colossal Order’s only option.

      • max@feddit.nl
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        1 year ago

        Exactly. Blame the publisher, not the developer studio here. That’s the case for at least 99% of these kinds of fuckups.

        • sonals@lemmy.world
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          1 year ago

          I feel like it couldn’t have been more clear that the publisher caused this. CO has been very communicative in saying that the game wasn’t hitting their performance target, even doing what they could to delay the console release.

          I’m not trying to make excuses, but CO seems like a bunch of devs that really love what they create. Paradox is a bunch of money hungry leeches that couldn’t imagine waiting another day for their dollar.

        • Vordus@lemmy.blahaj.zone
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          1 year ago

          Especially when it released almost immediately after the new Harebrained Schemes game flopped. Paradox was absolutely not in a position to let a tentpole slip, re: investors.

    • erwan@lemmy.ml
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      1 year ago

      I met their standards, it’s just that they realized those standards were too low after the backlash.

  • Fizz@lemmy.nz
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    1 year ago

    First week Performance was unplayable. 2nd week its fine and I’ve forgotten about the bad performance and I’ve been enjoying the hell out of the game. It’s so good and I’m excited for future dlc, assets and mods.

    • SkyeStarfall@lemmy.blahaj.zone
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      1 year ago

      It kinda sucks honestly, because I think if they literally got one or two more weeks, and disabled the offending settings such as depth of field, they would have received far less flak. I feel like a good 70% of the complaints are due to bad defaults.

      Like, sure, they probably still would have gotten some justified criticism for it, but I don’t really think the game deserved as harsh criticism as it got, or at least, the problems are all very surface level, and underneath what is there actually works well.

      • TheDarkKnight@lemmy.world
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        1 year ago

        Eh I’m not buying it on principle now. Kind of sick of these rushed releases.

        Finish them before releasing them.

        • WarmSoda@lemm.ee
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          1 year ago

          Tried and true method is still wait until patches and DLC fix everything. If they don’t have the patience to create a working game, I’m not rushing to by it.

          • jon@lemmy.tf
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            1 year ago

            If they had released mod tools on day 1 like they originally said, most of the game-breaking issues would have been addressed by modders by now.

      • 1984@lemmy.today
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        1 year ago

        No there are actually severe bugs in the financial model of the city also, stuff like that. But it will be fixed eventually. It’s not a bad game. It does what it’s supposed to and it’s more user friendly than the previous version.

        • thejml@lemm.ee
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          1 year ago

          Examples? I’ve been playing since launch and haven’t seen anything glaring. The way it’s structured is a bit different, but it all works out when you learn the system.

          • AngryMob@lemmy.one
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            1 year ago

            The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.

            Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.

            Some other economic bugs are not as bad. Like services not using resources correctly or zoned buildings having too much of a safety net for bankruptcy. Theres a lot the community is tracking down and the devs are working on.

            I wouldn’t say it makes the game unplayable. The complexity that does work is great. Its still so much better than CS1. Im not in the camp of anyone not buying “out of principal”. Its a fairly small team who had a deadline to meet. They made a great game in that time despite the glaring issues. They provided 10 years of CS1 support (even excluding dlcs), CS2 will be no different.

          • 1984@lemmy.today
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            1 year ago

            I just read a review somewhere of the game, don’t remember the site. But they listed lots of issues with the current game beyond the graphics.

            I also have the game and I agree, it’s fun and seems to work, but I haven’t played that much yet. Kind of waiting for more fixes.

      • Fizz@lemmy.nz
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        1 year ago

        Anyone interested will buy it eventually. It doesn’t matter if the release is shit they’ll buy it eventually and CO will make money from dlc sales. Based on what I’ve played so far I can tell this game is going to be amazing in a few years.

    • SuiXi3D@kbin.social
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      1 year ago

      I personally went from having to have everything on low or turned off to literally cranking everything all the way up and it’s still playable. Mind you, I’m running an eight year old quad-core Xeon, 64Gb of 2400mhz ECC DDR4, and a 2080ti. Game’s installed on a SATA SSD that isn’t exactly new.

      And yes, I’m aware that’s an odd mishmash of parts. Most of it came from an old server my last job was throwing away.

    • 1984@lemmy.today
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      1 year ago

      I agree, it’s playable and fine with the right settings, at least on my machine. I have a old cpu but powerful graphics card, Radeon 6900 XT.

    • SuperSpruce@lemmy.ml
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      1 year ago

      I’ve been having playable framerates but they’re not improving. On a 10k city I get about 45fps average but I frequently experience frame drops which definitely make it less enjoyable to play the game. My specs are Ryzen 9 5900HX, RX6800M, 32GB RAM

      • Fizz@lemmy.nz
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        1 year ago

        I’m not sure what framerate I’m getting but it’s good enough for me and I do get some drops. I’m on a 50k pop city with a 2070 and a ryzen 5600x and 32gb ram.

        They’ve said there is a lot of room for optimization but I don’t expect to much because cs1 ran like shit for what it was.

    • sanols@beehaw.org
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      1 year ago

      It’s been really fun but I hit a wall where I realized I wanted all the mods and assets from CS 1 to continue my building.

      Not having central transit hubs or multi directional subways feels so limiting.

    • AngryMob@lemmy.one
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      1 year ago

      They already mentioned delaying the first dlc from the planned Q4 2023 release to Q1 2024.

  • 0xtero@kbin.social
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    1 year ago

    Well that’s good. It’s a great game. I’ve been spared of some of the technical problems, so I’m good - but there are still some bugs lurking around. Could have used couple of more months of polishing before release.

  • FoundTheVegan@kbin.social
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    1 year ago

    Malibu Stacy can’t stand up, her face is mush and the arms aren’t attached, but this time she has a new hat!

    Of course you don’t sell add-ons to a broken toy? Weird that you were even selling it in their first place. I wish companies wouldnt stick so hard to release dates

    • Zahille7@lemmy.world
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      1 year ago

      Team Reptile didn’t have a release date for Bomb Rush Cyberfunk until they knew when they wanted to release it. No one knew when it would come out until the release date trailer, about a month before it actually released.

    • SatouKazuma@lemmy.world
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      1 year ago

      I think the risk they ran is ending up like Cyberpunk, where they don’t delay long enough to make a difference. What was it…a week or something that they first delayed the launch, and only within a day of the release? To be clear, I agree they should have delayed, but longer, and the delay should have been announced earlier. If they said it were now slated for a Q2 2024 release, and said so back in late September, it might have been a good move. But nope.

  • DrinkyCrow@kbin.social
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    1 year ago

    It’s paradox. There will be a horde of over priced dlc within a few months, regardless of the games performance or any outstanding issues.

  • Send_me_nude_girls@feddit.de
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    1 year ago

    There are not just bugs. The game is also baby easy. All the fallback mechanism made it so you basically can’t fail, the game throws money at you. The whole economy is balanced around fallbacks instead of really balancing, because you can’t balance what isn’t working to begin with.

    • vxx@lemmy.world
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      1 year ago

      Played it yesterday for a while and I agree. It ran pretty smooth on my RTX 3060 without noticable issues, but it was very easy. I built a starter city fulfilling basic demands, and I ended up with more money than I started with. At that time I was usually into my second credit on the old game, scraping along.

  • testuserpleaseupvote@lemmy.world
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    1 year ago

    I personally don’t understand the problems people have with performance. I’m used to playing Cities 1 at 15 fps with 200k-700k cities.

    Cities 2 is a game with modern quality graphic settings, not a 2015 game. What do y’all expect? It’s not a twitchy FPS game. My Cities 2 city is only at 100k now though, with a 3060 btw.

      • AngryMob@lemmy.one
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        1 year ago

        What, how? Are you just leaving the settings at default and giving up? They basically have said what is broken. If you turn those settings off it works alright.

          • AngryMob@lemmy.one
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            1 year ago

            No it didn’t, because ive not heard of anyone else with that issue. Even just trying very low settings your system still struggles?

    • SuperSpruce@lemmy.ml
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      1 year ago

      What I’m noticing is that the first game had 2015 graphics and on a medium to large city runs at cinematic framerates (20-30fps). On Cities 2 the graphics are a mishmash of 2010 and 2025 graphics that run somewhat poorly, but also stutter a lot. On my 10k city I’m getting 45fps average with low-medium settings with the recommended changes to improve performance, but large lag spikes are frequent.