• CleoTheWizard@lemmy.world
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      1 year ago

      Unpopular opinion: Decisions that make impacts on the overall plot are far less impactful than the immediate effects. Priority of branching storylines should be placed close to when the decision was made with only a couple rare decisions that affect the overall story and aren’t obvious to the player.

      For example: Letting players affect first the conversation, then the scene, then characters, then the plot. And seldom the plot. Give a few different endings, sprinkle in some unique scenes or events, and you’re golden.

        • deus@lemmy.world
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          1 year ago

          That’s great to hear. It gives me hope that The Wolf Among Us 2 will be as good as the first one.

          • VaultBoyNewVegas@lemmy.world
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            1 year ago

            The style definitely felt the same. QTE for action sequences and some small areas for exploration in some episodes and it still tells you what choices people have made at the end of the episode.

        • sharpiemarker@feddit.de
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          1 year ago

          You’ve played the game that hasn’t been released on Steam yet?

          EDIT

          I should have assumed it was on other platforms.

  • ILikeBoobies@lemmy.ca
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    1 year ago

    I was making a game like this (my own story) and when this was announced it killed so much motivation

    Edit: thanks for the support people

  • neveraskedforthis@lemmy.world
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    1 year ago

    Much earlier than I expected, glad I waited.

    And glad it’s a niche enough IP that I have yet to see a single spoiler.

    Beltalowda!