• kadu@lemmy.world
    link
    fedilink
    arrow-up
    4
    arrow-down
    16
    ·
    1 year ago

    And you don’t HAVE to go inside a casino, and you don’t HAVE to try a cigarette, and so on. Those are still predatory and addicting things.

    • Molecular0079@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      arrow-down
      4
      ·
      edit-2
      1 year ago

      …so is gaming in general. What’s your point?

      My point is that they’re just cosmetic, unlike gacha games or other free to play games where you’re FORCED to buy loot boxes to unlock good weapons and items.

      A casino REQUIRES you to spend money in order to participate. CS2 does not. Big difference.

      • kadu@lemmy.world
        link
        fedilink
        arrow-up
        4
        arrow-down
        6
        ·
        1 year ago

        My point is that loot boxes can be a predatory, purposely addicting nightmare regardless of being mandatory to play or not.

        That’s how it works on most games that also feature loot boxes or similar content, you don’t need Fortnite bucks to win. However, when every developer does it the community complains endlessly - when Valve does it, it’s okay because they’re the good guys I guess?

        • Molecular0079@lemmy.world
          link
          fedilink
          English
          arrow-up
          9
          arrow-down
          1
          ·
          1 year ago

          That’s how it works on most games

          Not really. A bunch of F2P games have lootboxes that give you a chance at better weapons / characters early on instead of going through a long grind. The set of CS weapons is the same and does not change.

          The community gets upset when it becomes pay-to-win. I wouldn’t consider CS to be pay-to-win though so I find the casino comparison a bit inaccurate.

          • kadu@lemmy.world
            link
            fedilink
            arrow-up
            1
            arrow-down
            1
            ·
            1 year ago

            It’s not pay to win. But I never argued it was, so I’m not sure why you’re debating this point as if I were.

            The third party market for skins, with systems designed to literally be a casino, was not only allowed but encouraged on CS as it did make a lot of money.

            • Molecular0079@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              1
              ·
              1 year ago

              But I never argued it was

              You’re the one who brought up the idea that the game is a casino. A casino is pay-to-win, because you literally have to pay money to participate and having more money gives you advantages.

              This is not what CS is. You don’t have to pay money to participate and there are no upgrades weapons or characters as a result of paying more money.

              • kadu@lemmy.world
                link
                fedilink
                arrow-up
                1
                arrow-down
                1
                ·
                1 year ago

                you’re the one who brought up the idea the game is a casino

                Something about paying for loot boxes hoping to get a highly valued and rare item to sell for profit might have something to do with it… I’m not sure…

                A casino is pay-to-win

                A casino is pure gambling, there’s no parallel game attached to it, the “games” are the gambling bit. Videogames incorporate gambling as a side activity to a main game. This is not a new argument or something I must defend, quite literally everyone understands how a gacha MMO or loot box FPS works.

                This is not what CS is

                It might surprise you, but people understand what CS is. You know, a popular game that has been played for literally over a decade.

                Once again, you keep repeating “MoNey GiVeS yOu AdzvantaGes” but that isn’t my point, was not my point, and is irrelevant to my point. I’m talking about addictive gambling, I’m not talking about selling pay to win advantages.

                • Molecular0079@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  ·
                  1 year ago

                  A casino is pure gambling, there’s no parallel game attached to it

                  What are you talking about? Blackjack, poker, literally any card game…these are all parallel games that accompany the gambling. You can play these games independently of spending money. Casinos just make it pay-to-win by offering bets and larger payout tables for high-rollers, etc.

                  It might surprise you, but people understand what CS is.

                  Except you because you can’t make the distinction between CS and a casino. That’s why I am explaining it to you. CS is a competitive shooter first where none of the loot box mechanics affect actual gameplay, which is more than you can say for a majority of F2P games. A casino REQUIRES you to pay money to even engage in it. I don’t get what’s so hard to understand about this.

                  I’m talking about addictive gambling, I’m not talking about selling pay to win advantages.

                  Stop moving the goal posts. Your whole point was calling CS a casino, but there’s massive differences between the two that you seem to gloss over. Now, if CS offered higher damage weapons, more health, etc. and the only way to get them was via loot boxes, then sure, I’d agree with you, but that’s not what CS does. Calling it simply a casino is just being reductive.

      • ampersandrew@kbin.social
        link
        fedilink
        arrow-up
        2
        arrow-down
        5
        ·
        1 year ago

        I haven’t checked in on Counter-Strike in a long time, but we can and should call out shitty business practices designed to exploit gambling addiction to make you play when you don’t want to. I’m not equipped to assess whether CS is designed that way, but gaming in general is not predatory and addicting in this way.

        • Molecular0079@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          1 year ago

          assess whether CS is designed that way

          It isn’t. There’s no grind to get better weapons so that you can remain competitive with other players and no paid lootboxes that give you an early advantage. You start out with the standard set of weapons just like any other player and that never changes. The only addicting thing about the boxes in CS2 is that they look cool but I’d say that that’s more on the player to decide whether they want it or not.

          It’s like saying providing the ability to paint your car is an addicting business practice, which I don’t really buy. This is not the same as pay-to-win and the distinction should be made here.

          • ampersandrew@kbin.social
            link
            fedilink
            arrow-up
            2
            arrow-down
            3
            ·
            1 year ago

            You get no advantage from the battle passes in Street Fighter 6 either, but they’re still designed in such a way to keep you chasing the rewards. It can be scummy without being pay to win. But again, I don’t know what hooks CS2 has. Last I played CS:GO was when it was $15 and had no microtransactions.

            • Molecular0079@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              1
              ·
              1 year ago

              But because they have no impact on the gameplay, the onus is entirely on the player whether they want it or not. At this point you’re basically saying that they made the battlepasses and lootboxes interesting and therefore they’re bad

              • ampersandrew@kbin.social
                link
                fedilink
                arrow-up
                1
                ·
                1 year ago

                No, I’m saying I’ve seen people who keep playing games with this kind of battle pass, loot box, or other reward system when they clearly stopped enjoying the game, the same way any addict keeps doing something they know is harmful to themselves. Systems like these (and again, I have no idea what kind CS2 implements, but it’s a modern online live service game, so it’s probably in the ballpark) just want you to be a body in the online queue so that other players have someone to play with, and they chase that goal through nefarious means.

                But because they have no impact on the gameplay, the onus is entirely on the player whether they want it or not

                Does a problem gambler keep gambling because they want to, or because they can’t will themselves to stop?