“I literally couldn’t have done anything!” Have those people actually thought about NOT GETTING IN THAT SITUATION IN THE FIRST PLACE

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    9 months ago

    These exact types of players are why it is actually shittier to be IN a tank than outside of one and why everyone just plays as Engineer in Battlefield.

    Also dudes who get killed 50 times in the same spot, to the same dude, who then bitch about campers. My brother in christ, you know exactly whwre they are! Flank them! Use a grenade! Literally anything other than what you keep fucking doing.

    • Sal@lemmy.worldOP
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      9 months ago

      I mean Battlefield players actually have a tactically focused brain. Delta Force has a problem where NOBODY plays Engineer so sometimes I’ll spawn into a game and then see that the enemy team has TEN different vehicles on the field and are completely running over my team. And then I look in the scoreboard and there are only THREE engineers out of 32 people.

      If I’m gonna be honest, gamers just seem to want a “nuh uh” button for literally any mistake they do.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        9 months ago

        If I’m gonna be honest, gamers just seem to want a “nuh uh” button for literally any mistake they do.

        They should stick to singleplayer games that allow you to quicksave and load, since that’s literally what it’s for. 🤣

      • betterdeadthanreddit@lemmy.world
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        9 months ago

        They’re the kid who you zorch with a laser cannon only to have them pop up and say they had a deflector shield or they dodged it when you know for a fact they already used their shield a minute ago and were standing still at the time when you lined up your imaginary shot.

    • 0ops@piefed.zip
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      9 months ago

      Also dudes who get killed 50 times in the same spot, to the same dude, who then bitch about campers.

      Oh my god these ones drive me up the wall

    • murmelade@lemmy.ml
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      9 months ago

      Makes you wonder if you really needed to be strategic mastermind to excell on the battlefield in ye olde times. Surprisingly few people seem to have the idea to not walk straight at the enemy.

      • Cethin@lemmy.zip
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        9 months ago

        I play a lot of Squad, which is basically a more team-focused (and realistic) Battlefield. It requires much more thought, but still most players don’t need to have good strategic thinking. You just need to play with the team, and some people on that team need to think. With good leaders even bad players can be useful.

        Still, even on Squad you end up with people just running straight at objectives. There’s no ideal fix for that behavior, other than changing the way objectives work and not having small areas to capture, but then what’s the goal? You have to have something to fight over.

    • Sal@lemmy.worldOP
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      9 months ago

      And CoD players, and Planetside 2 players, and Overwatch players, and Fortnite players…

      • Mikrochip@feddit.org
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        9 months ago

        Goddamn, Planetside 2 used to be enjoyable. I miss potent harrassers. And lightnings. Or just interesting vehicle fights in general…

        • burntbacon@discuss.tchncs.de
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          9 months ago

          Those first days, as everyone got their hands on vehicles and all the ‘tricks’ hadn’t been figured out, were so much fun. Are lightnings really trash now? There was a group of six of us that used to equip them with the anti air weapon and just wreak havoc on backlines as people flew to the frontlines.

          • Mikrochip@feddit.org
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            9 months ago

            Yeah, unfortunately. Basically, there were two changes that made them absolutely useless.

            First, they nerfed harries to hell and back by removing the option to repair them from the third seat. Lots of people liked it (of course), but suddenly MBTs didn’t have any real threats anymore. You could still score a kill every now and then with a lightning by sneaking up on them from behind with the “shotgun”, but nerfing harries effectively nerfed lightnings a ton, too.

            Secondly, they decided to add a new allrounder secondary gun for vehicles, which was a bit too powerful, imho. Because with one or two of those, even a goddamn sunderer was more powerful than a frigging lightning. At that point, there was essentially no reason to pull them. Well, I guess some people still used them for 18th century-style fights with two columns of vehicles shooting at one another until one side collapsed, but who cares…

  • slazer2au@lemmy.world
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    9 months ago

    Wait for someone to leak the classified plans of the tank onto the War Thunder forums proving the Devs are deliberately making the game unbalanced by not including the clearly inbuilt weakness.

  • MystValkyrie@lemmy.blahaj.zone
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    9 months ago

    There was this really interesting indie game called Atlas Wept. I played the demo and it was really high-intensity fun using new and innovative systems. Loved it. But then reviewers on YouTube tore the game apart and the dev made the game so much easier that you could finish the game without really interacting with the core mechanics at all, without providing separate difficulty settings.

    The game was still feeling good, but I feel like we really lost something, and people would have realized that if the dev had listened to more than just the people who are financially incentivized to be impatient with the games they play.

  • Johanno@feddit.org
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    9 months ago

    I hate games where they show the person who killed you on the map or similar.

    What is the point of getting a good spot with the sniper if after one kill I get hunted down when they respawn. I need to move instantly. That’s stupid.

    • Honytawk@feddit.nl
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      9 months ago

      I think the reason is because people don’t like to be insta killed by something they couldn’t possibly have noticed.

      Have you tried looking at it from their perspective? Like you getting sniped out of nowhere when trying to get to your good spot?

      • Tattorack@lemmy.world
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        9 months ago

        Yes, I have. And there are better ways of doing it.

        You could, in example, show a directional cone of where the shot came from on death. It tells you something, but not everything.

        Planetside 2, and similar, gives you literal wall hacks for 20 seconds. I play with friends often, so when one of us dies we end up describing the player’s exact movements post-death without even thinking. That’s completely broken.

      • Johanno@feddit.org
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        9 months ago

        Yes and I an of course annoyed, but I don’t think it’s fair to reveal their spot. I already have enough advantage, because I know where they roughly are.

        But usually in those games they use the sniper as a shotgun, because everything else is useless

    • LainTrain@lemmy.dbzer0.com
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      9 months ago

      No, what’s stupid is one shot kill stupidly accurate sniper weapons in the first place.

      Either way no one is happy. I think some simple solutions are:

      1. Limit actual sniper ammo, maybe 5-10 rounds total per life.
      2. Anything further than like 150m should require zeroing and accounting for wind even in casual games. It could be simplified/not true to life, but it should be done for balance. IRL snipers are not very viable for most things for a reason. They’re a specialist tool, not an actual alternative to an assault rifle.
      3. No one-shot kill bodyshots from snipers.
      4. Damage heavily reduced with increasing distance.
      5. Accuracy heavily penalized for anything but staying still while prone.
      6. Require a few frames of no mouse/right stick inputs to hold breath/stabilize, limiting snipers to largely static targets
      7. For those who do like to run around with long range weapons especially in games like Battlefield, add a nice DMR. Should fire single shot semi-auto only, but have ammo and mags comparable to an assault rifle, better precision, but damage pretty much the same as an AR.
    • mrgoosmoos@lemmy.ca
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      9 months ago

      I don’t play too many fps games, but I liked that feature in COD:MW2 (yes I am old now). kept the game moving along and it was hilarious to mow people down as they tried to sneak up on you again and again

      I also liked on more mil sim games that it doesn’t have that feature, you just fucking die.

      tl;dr: I’ve only played games where it’s appropriate to the game style

      • funkless_eck@sh.itjust.works
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        9 months ago

        I know why they do it but I always thought it weird that you see what happens after you die.

        In real life it doesn’t even go black.

    • plsnerf7@lemmy.world
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      9 months ago

      First fuck camping. I prefer a more chaotic approach hardcore match with killcam off, 200% dmg… A fart could oOf the enemy and teammates.

    • JcbAzPx@lemmy.world
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      9 months ago

      That’s how snipers work in real life. They get one shot then they have to move.

    • Karjalan@lemmy.world
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      9 months ago

      “I should be able to dual weild two handers, interrupt spells, cc an entire screen, do full dps at range, and heal myself to full immediately, because another class can do one of those things each”

  • MilitantAtheist@lemmy.world
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    9 months ago

    I wonder if there could be a game where players decide the balance at the start of the game. So everyone has sliders with all the damage values for all weapons, and the game sets the balance to a median of all the votes.

    • boringbisexual@lemmy.blahaj.zone
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      9 months ago

      furious scribbling

      You could have a point system. Oh! Maybe each player could have their own individual sliders. Of course, you’d have to have less guns for it to really work well but the game would balance itself…or be incredibly broken. Both are fun

  • supersquirrel
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    9 months ago

    It is very annoying, especially because whenever you advocate for vehicles being balanced to be more powerful/tough there is immediate pushback from engineer run-and-gun players… but they don’t understand how it often takes a lot of preparation to get an armored fighting vehicle into a useful position vs them spawning in and randomly running across an armored fighting vehicle, pulling out the rpg and shooting.

    Armored fighting vehicles are temporarily not part of the main servers for Operation Harsh Doorstop though I imagine they will be coming back soon as vehicle UI is being worked on currently but I recommend OHD as an alternative. The game is more like squad than battlefield, but it is free and moddable.

    https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop

    There are IFV apcs, MRAPs, jeeps, trucks and helicopters in the mod currently, but they are all very refreshing in that they are powerful while still being vulnerable.

    Also check out Easy Red 2 an awesome fairly realistic but easy to get into WW2 game and I do have to give credit to Halo Infinite here that vehicles feel very skillful and powerful in multiplayer, especially in objective games like CTF.

    https://store.steampowered.com/app/1324780/Easy_Red_2/

  • ssillyssadass@lemmy.world
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    9 months ago

    That’s what I like about Helldivers 2, AH looks mainly at the numbers to decide what gets nerfed or buffed, not at big mouths.

    Not to say they can’t do a better job at it, but still.

    • zalgotext@sh.itjust.works
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      9 months ago

      Lmao time truly is a flat circle. People used to (they might still, but I don’t follow anymore) say this about Blizzard and Overwatch, except not in a positive way

    • pyre@lemmy.world
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      9 months ago

      i was gonna say this is the entire discussion around overwatch balance. “the balance is trash” usually comes from people who do this exact thing with equivalent heroes

      • Sunsofold@lemmings.world
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        9 months ago

        ‘They have a hero with a shield AND a Bastion? We might as well just forfeit now.’

        ‘That McCree stun is such bullshit. It’s like ten minutes long.’

        ‘How’d they win? I was shooting them from less than 20 feet from the point. Well, okay, less than 50, but still…’

        ‘We keep killing them all one at a time without advancing past the doorway. Why aren’t we winning?’

        ‘The hog hooked me over the edge for the fiftieth time today. How am I, a simple Brazilian DJ, supposed to avoid death in the face of such terrible game design?’

  • edgemaster72@lemmy.world
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    9 months ago

    Damn, imagine being on a team with John_KillingOfWar, inventor of KillingOfWar, and doing this. He’s gonna be so disappointed in you.

    Alternate take: The patch happened because John_KillingOfWar saw this happen to his teammate and decided out of spite that tanks should be nerfed because he really likes gamer_gary12.

  • trslim@pawb.social
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    9 months ago

    I really REALLY want a game where its like 40 vs 80, where the 40 have great tech, information and drone systems, but long respawn timers, vs 80 insurgent style players with cold war weapons, little to no armor, and litte information, but have fast respawns. And the game tries to keep weapons realistic rather than balanced.

    • Fleur_@aussie.zone
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      9 months ago

      You can get pretty close with arma 3. You’ll have to join a discord and do manual matchmaking though