• TheRtRevKaiser@beehaw.org
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    2 years ago

    It could be just my personal preference of course

    I think that’s probably the case here. I really enjoy environmental storytelling, and piecing together a story from bits of lore and clues scattered around a game world. It’s just a different way of telling a story than a more guided or linear narrative. It’s not objectively better or worse than more traditional story forms. I do think that it is a type of narrative that is easier to tell in a video game than it would be in another format, which is why it feels like such a novel experience to me. I had a very different experience of Breath of the Wild from you, incidentally. Which I think just goes to show how strongly subjective these things are. I found BotW to be incredibly engrossing, and I’ve beat it at least three times, the last of which I cleared all shrines. I mostly didn’t approach the game as a checklist of things that needed to be done, though, or as something that needed to be progressed through in order to get to a particular point. It’s not really structured that way. If you want, as soon as you get off the starting plateau you can just go fight Ganon. There’s literally nothing stopping you other than a lack of health and good gear, and from watching speedruns it doesn’t actually take that long to get pretty passable gear anyway. I constantly found myself traversing huge portions of the map in that game just out of curiosity to see what was over the next hill, or around this mountain, and I felt that the game almost always rewarded that curiousity.