• Dr. Taco@lemmy.dbzer0.com
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    1 day ago

    I’m envisioning full cloud gaming. Games are all hosted in Azure. Device is just a thin client, and it becomes useless if you stop paying your subscription. Of course, it’d already be useless on flights and anywhere with spotty internet.

    Has that perfect MS blend of being built on Windows, requiring a subscription fee, and totally missing the whole point of being a handheld.

    • WolfLink@sh.itjust.works
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      1 day ago

      If true, completely defeats the purpose IMO. Most of the playtime on my Nintendo Switch has been on flights or trains.

  • Viri4thus@feddit.org
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    2 days ago

    Microsoft continuing the trend of copying someone else’s homework… Poorly.

  • adoxographer@lemmy.world
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    1 day ago

    I’ll believe it when I see Windows running at any sort of performance and battery life in a handheld format. Windows always has issues with breaking out the desktop or very robust laptop format.

  • EvilBit@lemmy.world
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    1 day ago

    The actual hardware is irrelevant to their success unless they can pull off a Surface Pro type of innovative market lead (which we all know they can’t do anymore).

    The only thing that matters is the ecosystem. Make every Windows machine an Xbox. Make the OS lean and portable. Run the same OS and games on PCs, laptops, handhelds, and set-top boxes. That’s it. Then console generations are obsolete and Sony is playing catch up.

      • EvilBit@lemmy.world
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        21 hours ago

        Fair point. They basically did it with Windows 8 (engineering-wise), but that was even longer ago than the Surface Pro.

  • money_loo@1337lemmy.com
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    2 days ago

    They can’t even get a console to market anymore, why are they branching off to handhelds lol.

    • scholar@lemmy.world
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      2 days ago

      Because the Steamdeck proved there was a market, and didn’t run Windows so Microsoft got nothing from it.

    • miskOP
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      2 days ago

      What do you mean? How is Microsoft unable to get a console to market?