• yesman@lemmy.world
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    1 day ago

    Can you imagine if Hollywood worked like this?

    yea, we moved Stephen Spielberg and some other senior leaders to different rolls. He just seems he’s a better fit for the “Cliffhanger” project. We just don’t envision that Amblan Entertainment needs our full attention now and they have all our confidence going forward with their “Schindler” property.

    EDIT: I forgot: what’s the difference? Unions probably.

    • zaphod
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      22 hours ago

      Yes, I can imagine that. Happens all the time

      Let’s move the well known director to a new project and let someone completely unknown handle the sequels to an already established brand.

      Anyway, how many people that had any actual say in the original Mass Effect still work at Bioware?

    • ampersandrew@lemmy.world
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      1 day ago

      There are an enormous number of reasons why the video game industry could never work like Hollywood above and beyond unions.

  • iamanoldguy@lemmy.world
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    1 day ago

    I have nothing good to say about EA since they locked me out of my Mass Effect games, WHICH I BOUGHT AND GAVE MONEY FOR! Fuck these guys.

  • jordanlund@lemmy.world
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    1 day ago

    There hasn’t been a good Mass Effect game since 2, so I wonder why they even persist in this.

    • Arbiter@lemmy.world
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      1 day ago

      I gotta disagree, 3 was real good.

      The ending was a choice for sure, but otherwise it was good.

      • Sonotsugipaa@lemmy.dbzer0.com
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        23 hours ago

        I disagree with both, ME3 was slightly ok.

        First of all, the original concept of the reapers’ objective was way better than the “AI bad” we got;
        secondly, most of its story is just tying loose ends - the whole game is a collection of fanservice moments, many of which look good but feel inorganic(heh) if you think about the fact that one undead human soldier (plus a few dozen subordinates) solves all major galactic disputes.

        • kiagam@lemmy.world
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          18 hours ago

          You wanted to play a documentary or a game? Of course the player character solves important things

          • Sonotsugipaa@lemmy.dbzer0.com
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            14 hours ago

            Not ALL major political conflicts in the galaxy, you didn’t solve one in the first game and only solved one in the second one (with the solution being “RIP, batarians”).

    • acosmichippo@lemmy.world
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      1 day ago

      Mass Effect the IP isn’t the issue, the issue is EA sucks. So you’re basically asking why do they even persist as a company anymore.

      Also I think Andromeda was okay, just terribly buggy at launch. The gameplay was actually pretty fun imo. On the other hand, Veilguard was technically sound but the game itself was not great. So if they can somehow learn lessons from both, there is hope.

      • jordanlund@lemmy.world
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        1 day ago

        Less about EA, more about Bioware. EA has proven they aren’t shy about murdering studios, so why keep Bioware around when their last good game was, what? Star Wars: Old Republic? 2011?

    • ampersandrew@lemmy.world
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      1 day ago

      3 is my favorite, and I get why people like 2, but it was my least favorite. (Of the original 3. I don’t even count Andromeda.)

      • Nima@leminal.space
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        1 day ago

        i count Andromeda! Andromeda is my 2nd highest rated Mass Effect game.

    • zecg@lemmy.world
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      23 hours ago

      Two was horrible, the end boss skeleton is the stupidest shit. I liked the first, endured the second to the end and never touched the third or Andromeda

      • I Cast Fist@programming.dev
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        17 hours ago

        2 has very interesting character development and interaction, but I agree that the final boss is a fucking joke, both as a fight and as something within the lore. Those collector praetors were much harder for me to deal with, the fuckers would easily kill off my team and fully restore barrier as soon as I started hitting its actual health

  • LovingHippieCat@lemmy.world
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    1 day ago

    Here’s a question. Is it better for the industry to have studios layoff employees when they finish a project and their other project is in Pre-Production which only requires a small team? Or is it better to assign the people who aren’t needed yet, since the Pre-production team is small, to help other teams in a larger parent company? I’d argue the second option is far better. And the second option is what’s happening here.