Arena Shooters have tried and tried to recapture the magic but it’s just long gone. As soon as Overwatch showed up, the game had changed. Then Quake itself just had to do the same thing with Champions and look where that got them. Then Unreal Tournament turned into Fortnite and that was the last nail in the coffin.
Arena Shooters have tried and tried to recapture the magic but it’s just long gone
Xonotic would like a word, it never left and it has an ever growing number of fans.
High level gameplay in Xonotic can be seen as nothing other than an a slow and steady evolution of arena shooter design and Xonotic is nothing less than pure flow state when you play.
People paying for Marvel licenses aren’t really interested in a couple of thousand players though.
If they’re not going gangbusters then it will be shuttered within a month like Concord.
I used play the odd arena shooter (think I’ve still got an Unreal Tournament CD sat around somewhere) and while I’m old enough to remember them, I don’t have the reactions to enjoy them and if I’m honest I never did.
But Team Fortress 2 is not an arena shooter. It’s just simply a first person shooter with multiplayer capabilities. The differences are narrow but different enough between Team Fortress 2 and something like Quake III Arena. It’s the pace and you’re usually on your own.
I feel like if any genre changes shooters forever, it was Battle Royales. They exploded in popularity after Fortnite and then when the market was oversaturated, AAA devs switched to “the next big thing” which happened to be hero shooters. But I really can’t blame a game or genre for that.
I think the boardrooms at AAA studios changed the game forever by forcing devs to chase that “next big thing” over originality.
Shame on you for saying Fortnite popularized Battle Royals. Player Unknown’s Battlegrounds is the one that did it. Hell, before that, Fortnite was a zombie survival game and only added Battle Royal as an alternative mode after the fact
I have over a hundred hours in PUBG so I’m not claiming Fortnite invented the genre but you can’t deny that Fortnite isn’t the game that made it blow up.
PUBG had no marketability. Gritty gameplay, toxic community, aimed at adults, and an awful name. It was also $30 and PC-only until after Fortnite blew up.
Fortnite was bright and silly and on every platform and F R E E.
Name a game that doesn’t have a toxic multiplayer community. It’s pretty pointless to characterize a game this way since it’s universally the same every where. It’s the internet.
Yup. The first of its kind was the mod for arma 2 and 3. The popularity of that mod led to H1Z1 which also involved player unknown in its BR development.
Only after that did Fortnite come out and capitalize on the existing BR hype that player unknown manifested.
I was seeing people leave arena shooters for the military shooters long before BR games were a thing. My lan group was more interested in RPing as army dudes then any thing that required fast reflexes. I played way too many hours of Battlefield 2 just because I was trying to be social with that group. Terrible game. The fan made maps were pretty good, but because fan made maps were never ranked, no one would play them outside of lan parties.
One guy was like that, but I really hated how samey the maps and weapons all were. Very little important difference between the vehicles within their class. Most engagements came down to who say the other person first. If it was more realistic and I could disable a tank’s movement by targeting the treads first or if driving a buggy from too high a drop would blow out the suspension, I would probably liked it more, but you really couldn’t play it very creatively.
I mained Q3Arena and UT for a few years, then lost the thread as other amazing fps solo games came along.
Now I’ve been mainly playing Destiny2 for a few years, and as the game dies I have discovered that the PvP gameplay has that old magic of a fast fluid arena shooter still going on under all the class complexity and gacha-grind system.
Cool thing is, while D2 is expensive and microtransaction-filled, you can instead just play pvp utterly freely and the grind for gear is unnecessary if you like casual arena shooters. Also D2 has really great gunfeel and graphics, it’s Bungie, that’s about the only thing they do perfectly.
Arena Shooters have tried and tried to recapture the magic but it’s just long gone. As soon as Overwatch showed up, the game had changed. Then Quake itself just had to do the same thing with Champions and look where that got them. Then Unreal Tournament turned into Fortnite and that was the last nail in the coffin.
Xonotic would like a word, it never left and it has an ever growing number of fans.
High level gameplay in Xonotic can be seen as nothing other than an a slow and steady evolution of arena shooter design and Xonotic is nothing less than pure flow state when you play.
https://youtu.be/YbQXnlLVlLw
https://xonotic.org/
People paying for Marvel licenses aren’t really interested in a couple of thousand players though.
If they’re not going gangbusters then it will be shuttered within a month like Concord.
I used play the odd arena shooter (think I’ve still got an Unreal Tournament CD sat around somewhere) and while I’m old enough to remember them, I don’t have the reactions to enjoy them and if I’m honest I never did.
A friend of mine linked me to one called Straftat that seems fun. It’s built around small maps and 1v1 fights.
Team fortress 2 is still going good even if the only updates are from the community in terms of maps.
But Team Fortress 2 is not an arena shooter. It’s just simply a first person shooter with multiplayer capabilities. The differences are narrow but different enough between Team Fortress 2 and something like Quake III Arena. It’s the pace and you’re usually on your own.
I agree that most gamemodes do not play that way, and the classes are more restrictive to be a pure arena shooter.
But playing soldier or scout in gamemodes like Koth and PlayerDestruction scratch that itch enough for me to count.
Fast respawn and itemspawn management, combined with good map knowledge feels like good old quake 3 or UT sometimes.
Then you have dozens of rocketjumping maps in the server browser, which no game i know of has these days.
I feel like if any genre changes shooters forever, it was Battle Royales. They exploded in popularity after Fortnite and then when the market was oversaturated, AAA devs switched to “the next big thing” which happened to be hero shooters. But I really can’t blame a game or genre for that.
I think the boardrooms at AAA studios changed the game forever by forcing devs to chase that “next big thing” over originality.
Shame on you for saying Fortnite popularized Battle Royals. Player Unknown’s Battlegrounds is the one that did it. Hell, before that, Fortnite was a zombie survival game and only added Battle Royal as an alternative mode after the fact
I have over a hundred hours in PUBG so I’m not claiming Fortnite invented the genre but you can’t deny that Fortnite isn’t the game that made it blow up.
PUBG had no marketability. Gritty gameplay, toxic community, aimed at adults, and an awful name. It was also $30 and PC-only until after Fortnite blew up.
Fortnite was bright and silly and on every platform and F R E E.
Name a game that doesn’t have a toxic multiplayer community. It’s pretty pointless to characterize a game this way since it’s universally the same every where. It’s the internet.
DRG
I mean it also has some toxic players, but they are really rare.
Pretty sure we’re talking about competitive pvp games here and not co-op games. I assumed that would go without saying.
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Yup. The first of its kind was the mod for arma 2 and 3. The popularity of that mod led to H1Z1 which also involved player unknown in its BR development.
Only after that did Fortnite come out and capitalize on the existing BR hype that player unknown manifested.
I played PUBG when it was only an Arma mod.
PUBG is still kicking! More so in Asia, but I still play semi regularly w my friends
I was seeing people leave arena shooters for the military shooters long before BR games were a thing. My lan group was more interested in RPing as army dudes then any thing that required fast reflexes. I played way too many hours of Battlefield 2 just because I was trying to be social with that group. Terrible game. The fan made maps were pretty good, but because fan made maps were never ranked, no one would play them outside of lan parties.
You didn’t like JDAM’s fired by the world’s sweatiest jet pilots all the way up your asshole 24/7?
One guy was like that, but I really hated how samey the maps and weapons all were. Very little important difference between the vehicles within their class. Most engagements came down to who say the other person first. If it was more realistic and I could disable a tank’s movement by targeting the treads first or if driving a buggy from too high a drop would blow out the suspension, I would probably liked it more, but you really couldn’t play it very creatively.
I’ll just stick to my single player, retro revival titles.
I certainly never went to lan parties for the company anyway.
I mained Q3Arena and UT for a few years, then lost the thread as other amazing fps solo games came along.
Now I’ve been mainly playing Destiny2 for a few years, and as the game dies I have discovered that the PvP gameplay has that old magic of a fast fluid arena shooter still going on under all the class complexity and gacha-grind system.
Cool thing is, while D2 is expensive and microtransaction-filled, you can instead just play pvp utterly freely and the grind for gear is unnecessary if you like casual arena shooters. Also D2 has really great gunfeel and graphics, it’s Bungie, that’s about the only thing they do perfectly.