• Alchemical Fire: Effectiveness reduction (40%) vs buildings/midboss now affects the Weapon Damage bonus too (instead of just DPS)

  • Berserker: Weapon Damage per Stack reduced from 6% to 5%

  • Berserker: Bullet Resistance reduced from 9% to 8%

  • Frenzy: Weapon Damage per Stack reduced from 8% to 7%

  • Frenzy: Bullet Resistance reduced from 10% to 8%

  • Frenzy: Fire Rate reduced from 40% to 35%

  • Frenzy: Low Health Bullet Resistance reduced from 55% to 50%

  • Restorative Shot: Cooldown increased from 7s to 9s

  • Unstoppable state no longer blocks anti-heal effects

  • Yamato: Bullet damage growth reduced from 0.33 to 0.27

  • Yamato: Shadow Transformation T1 reduced from +20% Fire Rate to +15%

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  • TrippyFocus@lemmy.mlM
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    7 days ago

    Think all of these were expected at least by the streamers I follow so not too surprised.

    Think there’s a few changes they want to make that are a bit more complex which is why they’re no longer doing a major patch every 2 weeks.

    I’m interested to see what those are since it feels like they’ve tweaked soul mechanics enough and it’s in a good spot, there’s still some OP characters but nothing crazy, etc.

    My guess is they’re going to start to add the lab hero’s to the full roster and that’ll possibly start to have cascading effects they want to be able to focus on.