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Alchemical Fire: Effectiveness reduction (40%) vs buildings/midboss now affects the Weapon Damage bonus too (instead of just DPS)
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Berserker: Weapon Damage per Stack reduced from 6% to 5%
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Berserker: Bullet Resistance reduced from 9% to 8%
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Frenzy: Weapon Damage per Stack reduced from 8% to 7%
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Frenzy: Bullet Resistance reduced from 10% to 8%
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Frenzy: Fire Rate reduced from 40% to 35%
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Frenzy: Low Health Bullet Resistance reduced from 55% to 50%
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Restorative Shot: Cooldown increased from 7s to 9s
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Unstoppable state no longer blocks anti-heal effects
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Yamato: Bullet damage growth reduced from 0.33 to 0.27
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Yamato: Shadow Transformation T1 reduced from +20% Fire Rate to +15%
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Reactions:
Man, I know it’s probably been too good (I always buy it) but it’s crazy how much Restorative Shot has been nerfed. It used to be on a 5 sec CD, now it’s crept up to almost double! Do I really need to start buying extra regen instead?
I used have it as the sole early game heal on Yamato. It’s become nearly useless in that regard.
It’s become just a damage item with a small healing bonus.
I need to completely redo my Yamato build I think. She has changed so much.
7 seconds to 9 is really a huge nerf. 28% longer CD. It was still (just about) usable at 7 seconds, now I feel like it will be useless.
Yeah it was probably OP before but now I don’t really think you ever take it unless you really never need gun slots.
Extra regen is my preferred for healing since you can kind of stay active but I know some prefer healing rite.
Monster Rounds + Extra Spirit is my go to play if you have any sort of spirit scaling to speak of. And then if you dont, I would go Resto Shot. Might need to experiment with extra regen now. Hesitant about healing rite since it’s so bad if you get hit while healing and I can’t reliably avoid getting hit. I also often run out of actives so that’s another consideration.
Might try rushing Locket and see if that’s enough healing.
Think all of these were expected at least by the streamers I follow so not too surprised.
Think there’s a few changes they want to make that are a bit more complex which is why they’re no longer doing a major patch every 2 weeks.
I’m interested to see what those are since it feels like they’ve tweaked soul mechanics enough and it’s in a good spot, there’s still some OP characters but nothing crazy, etc.
My guess is they’re going to start to add the lab hero’s to the full roster and that’ll possibly start to have cascading effects they want to be able to focus on.
First update of the year!
Looks like they wised up to bullet Yamato.