You know what, when you mention the movement of the characters, I see what you mean. Castlevania characters move more realistically, but it’s still pretty stylized, thus the “almost anime” feeling.
Avatar’s obsession with realistic body movement is an exception, but even if you look at stuff with heavy fighting like DCAU, it feels more “grounded” while anime feels more “dramatic.” These aren’t the exact adjectives I’m looking for, but maybe you get what I mean, and Castlevania and DOTA both veer towards the middle.
You know what, when you mention the movement of the characters, I see what you mean. Castlevania characters move more realistically, but it’s still pretty stylized, thus the “almost anime” feeling.
Yeah.
Avatar’s obsession with realistic body movement is an exception, but even if you look at stuff with heavy fighting like DCAU, it feels more “grounded” while anime feels more “dramatic.” These aren’t the exact adjectives I’m looking for, but maybe you get what I mean, and Castlevania and DOTA both veer towards the middle.