• Etterra@lemmy.world
    link
    fedilink
    arrow-up
    63
    arrow-down
    1
    ·
    3 days ago

    5½ years later the giant spider I was using as the legs for a glass coffee table twitched…

    • greenskye@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      2 days ago

      Explains the ‘mannequins’ that liked to come to life when I wasn’t looking. They’re just people that have been hit with this bow.

  • Mr Fish@lemmy.world
    link
    fedilink
    arrow-up
    31
    arrow-down
    1
    ·
    3 days ago

    So with one arrow, you basically break their neck then load them into a trebuchet.

    And it only costs 3000 gold. Sounds like a good deal to me.

    • shadowedcross@sh.itjust.works
      link
      fedilink
      arrow-up
      13
      arrow-down
      1
      ·
      2 days ago

      In vanilla Skyrim there’s a sort of feedback loop you can perform with the game’s alchemy and enchantment systems, allowing you to get enchantments like this.

      • ryathal@sh.itjust.works
        link
        fedilink
        arrow-up
        8
        ·
        2 days ago

        Is it really an exploit to make potion that increases enchanting, then use it to make gear that increases alchemy, and repeat?

        • dejected_warp_core@lemmy.world
          link
          fedilink
          arrow-up
          3
          ·
          2 days ago

          Maybe? I think that’s open to interpretation. IMO, only the devs at Bethesda can make that call.

          Me? I’m not going to hold onto the opinion that it’s game-breaking so strongly. After all, if you’re having fun, what’s the problem?

      • Zron@lemmy.world
        link
        fedilink
        arrow-up
        3
        arrow-down
        1
        ·
        2 days ago

        To be fair, you can exploit Skyrim by looking at it funny.

        I accidentally discovered the “phase through a wall by holding a plate” thing all by myself just dicking around.

    • CaptPretentious@lemmy.world
      link
      fedilink
      arrow-up
      45
      ·
      3 days ago

      174868880 seconds/60 = 2914481.33333333 minutes/60 = 48574.6888888889 hours/24 = 2023.94537037037 days/365 = 5.54505580923389 years

      Using this as the basis

      1y = 31,536,000 seconds

      1m = 2,629,746 seconds

      1w = 604,800 seconds

      1d = 86,400 seconds

      1h = 3,600 seconds

      So 5 years, 6 months, 2 weeks, 2 days, 7 hours, 46 minutes, and 44 seconds.