• Furbag@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      4 days ago

      “Age only affects appearance, and has no bearing on ability.”

      “Gender has no bearing on ability.”

      “Everyone has imperfections.”

      “Prejudice births malcontents.”

      “Become a dark spirit.”

      “Time for crab.”

      • Wrench@lemmy.world
        link
        fedilink
        arrow-up
        9
        ·
        5 days ago

        Actually, they used to have gender restrictions on a few pieces. And given how min/maxy their builds are, it actually made a minor difference in some cases.

        But I think that might have been Demons Souls, which isn’t technically Darksouls.

        • Iapar@feddit.org
          link
          fedilink
          English
          arrow-up
          14
          ·
          edit-2
          4 days ago

          I was thinking about the sarcophagus in the starting area, that let you swap genders when you rested in it.

            • TheLowestStone@lemmy.world
              link
              fedilink
              arrow-up
              6
              ·
              4 days ago

              It was. I played the game blind and had no idea why my character (who wore armor and a helmet) started sounding feminine.

            • lennivelkant@discuss.tchncs.de
              link
              fedilink
              arrow-up
              2
              ·
              4 days ago

              By the later set of ogres in the Things Betwixt, somewhere behind the stoned petrified mob, there is a sarcophagus on the shore. Climb in and your character will climb back out gender swapped. I know there have been transgender players intentionally creating a character with their assingned-at-birth gender just for the catharsis of getting to transition so easily in a world that doesn’t give a shit either way.

              A random, obscure feature, but somehow they opted to create it and I love the implication that someone cared enough to write the logic.

        • lennivelkant@discuss.tchncs.de
          link
          fedilink
          arrow-up
          1
          ·
          4 days ago

          I recall that the first DS has slightly different running animations with different lengths of startup / stop animations, which matters in a speedrun context. I don’t know whether that has transferred into the sequels. It certainly doesn’t seem like an intentional advantage, nor does it matter much unless you’re really concerned about saving a few frames.