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Joined 5 months ago
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Cake day: May 7th, 2024

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  • Trivium found on Wikipedia:

    The guy that commercialised it was a teetotaller and wanted it to be called Root Tea, but because his target market were miners in Pennsylvania, he opted to call it Root Beer instead.

    From my understanding, that title would be more accurate too, as it is produced from molasses with extract rather than grain mash, but my source is “skimmed Wikipedia” on both topics, so you should probably default to skepticism.

    Either way, it apparently doesn’t taste like beer, comes in both alcoholic and non-alcoholic* variants, usually doesn’t contain caffeine and has a ton of flavours and variants from all over the world. If you care, you probably can find some.

    *The process does involve fermentation, so I assume it will contain some ethanol still, even if it’s below the threshold for the “non-alcoholic” label, in case that’s an issue for you.



  • I mean, only England seems to be highlighted. I don’t know mug, I don’t know if I’ve ever tried root beer, I don’t think I’d miss it.

    Still, there are some nice things I like from England - Games Workshop, for instance, some Internet buddies, probably more things I’m not aware of…

    I guess I could find people that enjoy root beer (or are in dire need of potable hydration of any sort) and see about donating it to them. I could sell some through local retailers and restaurants to cover the expenses.




  • They were also rare. To effectively pull off horse archery, you needed good horses, good riders that also happened to be good archers (both of which weren’t trivial on their own, let alone combined) and good coordination. Bows are more effective the closer you are, so to get the most out of your arrows, you’ll want to close in, but then you also need to wheel off again without your riders getting in each other’s way, so you needed to drill maneuvers for that.

    So you either need to have a sufficiently large body of soldiers with the leisure to train both archery and riding instead of working the fields, or you needed a society that treats them as basic skills anyway and only needed training in the military application. Nomadic peoples like the Scythians or Mongols often had the former, so they were notable sources of dangerous mounted archery, particularly where the raising and support of a professional army wasn’t feasible. Rome had the Equites Sagitarii, but they were part of the distinct social class we would call Knights, so not your rank-and-file soldier (and those were already more professional than later levy- or retinue-based militaries).

    So if we were concerned about accuracy*, these units should be expensive and require good management to make the most of them, but be very dangerous too. The point about open / closed terrain certainly fits as well.

    What’s a bit more foggy is how games usually handle bow effectiveness at range, but that’s its own topic.

    *I do care about accuracy, but not at any cost - games need to be fun too, and that’s worth sacrificing some accuracy for.




  • Actually, I do read the fluff. Not HR though, just the technical approver whether the candidate’s skillset looks up to the task.

    Had one candidate whose letter claimed their experience in one field would be valuable for their work with us. Indeed, they did have plenty of experience in it. If that was the field I was working in, I’d have considered them a great fit.

    Unfortunately, we’re a different field. Not that it would disqualify them - I’m the last person to hold a lazy copy-paste-fill template against anyone. I hate those things too. I just found that slip-up amusing.

    (And I also wouldn’t hold a will to switch tracks against them either. I didn’t even know anything about my field four years ago, but now I love it.)