• SuperSleuth@lemm.ee
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    1 year ago

    No way that game has enough content or is complex enough to justify 135GB. What it is is unoptimized crap. And since storage keeps getting cheaper studios have no incentive to fix it.

    There’s 1TB SATA SSDs for $35 at my local best buy.

    • qaz@lemmy.world
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      1 year ago

      I heard that they sometimes duplicate assets grouped by area, so the assets for an entire level can be loaded at once making it load faster, but I don’t know if this is still done and if it even makes sense with SSD’s.

      • Gnome Kat@lemmy.blahaj.zone
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        1 year ago

        I think the reason is just absolute fuckloads of highres assets like textures, audio, lightmaps, shit like that. Blame the neverending race for better looking games.

    • irmoz@reddthat.com
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      1 year ago

      You think it’s just full of empty bits thay added in for fun to inflate it? Yeah sure, optimisation could be better and there’s no excuse foe not trying, but at the end of the day, if you have 130GB worth of assets, then there’s little you can do to shrink it. Those textures, audio files etc can only be compressed so far.

  • sci@feddit.nl
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    1 year ago

    I had horrible framerate/stuttering with raytracing enabled so i refunded it… waste of 135gb download

    • yesmeisyes
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      1 year ago

      For me it has been running just fine with 7900XTX on a 4k TV all settings on Epic. Stutters only occur occasionally in a few places. I only started playing it a week ago though so there might have been some patches.

      • Holzkohlen@feddit.de
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        1 year ago

        I guess as long as the game runs on your NASA super computer it’s everbody else’s fault, right?
        Personally I believe in the Dachsjäger gospel. If that dude says it does have issues, then it has issues.

      • sci@feddit.nl
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        1 year ago

        i tried it a couple of weeks ago during the summersale. But it feels like raytracing has not been tested at all on nvidia cards.

    • Final Remix@lemmy.world
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      1 year ago

      BuT hArDdRiVeS aRe ChEaP… and compressing textures just wastes CPU power when you need 18k textures that’re gonna be smeared to shit by TAA anyway.

      So, fuck compressing assets or worrying at all about performance.

      • Viking_Hippie@lemmy.world
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        1 year ago

        Why is Liverpool and England star Trent Alexander-Arnold smearing my textures? You’d think he was too busy playing football…

  • Viking_Hippie@lemmy.world
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    1 year ago

    See also: playing Ultima Online back when the only connection available was pay by the minute dial up. If I had a dollar for every time my dad threatened to cut the cord when seeing the bill, I’d probably buy Boston…

  • oranki
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    1 year ago

    Oh the times when getting GTA from a friend required 30+ 3½" floppy disks IIRC. That plus making 5 or 6 round trips to friend’s house, because one of them almost always got corrupted during the zip process.

    And since no one had the disk space or knowhow to store the zip packets on HDD for the inevitable re-copying, had to redo the whole pack from scratch each time.

    Edit: disk->HDD