Zippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 3 months agoMetropolis 1998 is a fetching isometric blend of SimCity and The Sims, with customisable house interiorswww.rockpapershotgun.comexternal-linkmessage-square5fedilinkarrow-up136arrow-down10
arrow-up136arrow-down1external-linkMetropolis 1998 is a fetching isometric blend of SimCity and The Sims, with customisable house interiorswww.rockpapershotgun.comZippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 3 months agomessage-square5fedilink
minus-squarebleistift2linkfedilinkEnglisharrow-up9arrow-down1·3 months ago capable of pathing around 100,000+ people/vehicles. No more CPU death! Processor: Intel / AMD: 3 GHz Memory: 4 GB RAM If they’re able to pull this off then I’ll wonder even more what the fuck went wrong with Paradox.
minus-squareBlaster M@lemmy.worldlinkfedilinkEnglisharrow-up4·3 months agoCompletely unoptimised … that’s what. Optimisation should be a required course in game design.
minus-squareGeneralEmergency@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·3 months agoI mean. If you’re honestly comparing a 3d game with isometric pixel art. Then I don’t think there’s an answer you’ll be happy with.
minus-squarebleistift2linkfedilinkEnglisharrow-up6arrow-down1·3 months agoWhat does it matter if the agents are 2d or 3d when it’s the pathfinding that sucks?
If they’re able to pull this off then I’ll wonder even more what the fuck went wrong with Paradox.
Completely unoptimised … that’s what. Optimisation should be a required course in game design.
I mean. If you’re honestly comparing a 3d game with isometric pixel art. Then I don’t think there’s an answer you’ll be happy with.
What does it matter if the agents are 2d or 3d when it’s the pathfinding that sucks?